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Zarya

Zarya

Fork of minecraft-miniature-shader by Mateus A. Kreuch, with a large visual extension layer.

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Zarya

Zarya is a fork of minecraft-miniature-shader by Mateus A. Kreuch, with a large visual extension layer added by Throw New Error.


What's new in Zarya

  • Realistic water — custom wave geometry, refraction, reflections, underwater fog
  • Volumetric lighting — god rays with weather and rain interaction
  • Atmospheric fog — height fog, Mie-style scattering, Nether fog, weather blending
  • Procedural clouds — three-layer cloud model (low / mid / upper), cloud shadows
  • Temporal anti-aliasing (TAA) — Catmull-Rom history sampler, YCoCg color clipping
  • FXAA + sharpen — fast edge AA with configurable sharpness recovery
  • SSAO — screen-space ambient occlusion
  • Procedural normals — generated from albedo at runtime, no resource pack needed
  • IPBR — specular, emission and normals driven by image analysis
  • Procedural stars — twinkle, color temperature, density control
  • Waving foliage — leaves and tall plants with snow / rain amplitude modulation
  • Distant Horizons support — LOD seam dithering, DH shadow pass, DH water

Compatibility

  • Iris 1.7+
  • OptiFine (limited — DH and some Iris-only uniforms will not work)
  • Minecraft 1.21++

License

The base shader (minecraft-miniature-shader) is MIT licensed. See LICENSE for the full text — Copyright (c) 2022 Mateus A. Kreuch.

All new code added by the Zarya fork is All Rights Reserved. See TNE_LICENSE.md for the Zarya fork terms.

Third-party code embedded in Zarya is listed in THIRD_PARTY_NOTICES.md.


Credits

Mateus A. KreuchOriginal minecraft-miniature-shader (MIT)
Throw New ErrorZarya fork — All Rights Reserved
David HoskinsHash without Sine (MIT) — fog dithering, star field
Simon Rodriguez / NVIDIAFXAA 3.11 compact (MIT + BSD-3-Clause)

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.2.x26.1.x1.21.x

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Опубликован:3 недели назад
Обновлён:1 неделю назад
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