
Vanilla Enhanced
A lightweight shader for realistic lighting & better visuals.
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Список изменений
🌿 Vanilla Enhanced Shader v0.5 - Release Notes
🔄 General Overview:
- Continues to stay true to the vanilla aesthetic, now with physically based rendering (PBR) support.
- Prioritizes clarity and light realism while keeping the shader light and fast.
✨ NEW FEATURES
🧪 Physically Based Rendering (PBR):
- 🧱 Basic PBR integration for terrain and blocks:
- Normal, specular, and roughness maps supported.
- Surfaces now respond dynamically to light angle and intensity.
- 💡 Real-time specular highlights and improved surface depth perception.
- 🕹️ PBR maps pulled from texture channels (
normals,specular, etc.).
❌ Removed Features:
- 🌅 Dynamic ambient color by game time has been removed:
- Lighting no longer shifts based on Minecraft's in-game time.
- Ensures more stable and consistent environmental tones.
🎯 Tweaks & Improvements:
- 🌈 Balanced tone-mapping to better match new PBR lighting.
- ✏️ Minor code cleanups and optimization across shader passes.
📊 Performance & Compatibility:
- Still based on #version 120 GLSL for wide GPU support.
- PBR calculations are optimized to minimize performance loss.
🔮 Planned for v0.6:
- Volumetric godrays
- Lightweight screen-space reflections
- Configurable shader options (brightness, saturation, etc.)
- Smooth water caustics and reflection tweaks
Файлы
Vanilla Enhanced 0.5.zip(3.29 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.5
Загрузчики
IrisOptiFine
Версии игры
1.17–1.21.8, 25w31a
Загрузок
236
Дата публикации
8 мес. назад
