Upgrade from v1.08
This update is a major internal rendering overhaul focused on modular shader architecture, improved visual fidelity, and better long-term maintainability. While the surface-level visuals may feel subtle, the underlying pipeline has been significantly reworked.
Version 1.17b introduces a separation of shader responsibilities (blocks, entities, terrain, sky), replacing the older monolithic approach used in v1.08. This enables more granular control, cleaner rendering logic, and future extensibility.
gbuffers_block.fsh / .vshgbuffers_entities.fsh / .vshWhat this means:
shaders.propertiesWhy it matters:
gbuffers_skybasic.fsh)Result:
gbuffers_terrain.fsh)Result:
Benefits:
Designed to work with:
Removal of shaders.properties may affect:
v1.17b is a foundational update.
It may not drastically change visuals at first glance, but it rebuilds the rendering pipeline to be more scalable, flexible, and future-proof.
Minecraft shaders, lightweight shader pack, vanilla enhanced shaders, Iris shaders compatible, OptiFine shader pack, performance shaders Minecraft, realistic lighting Minecraft, improved sky shader, enhanced terrain shading, entity shader support, Minecraft visual upgrade
Advanced Underwater Caustics System
Improved Underwater Atmosphere
Enhanced Water Visuals
CAUSTICS_STRENGTH slider (0.0 - 2.0)WATER_CLARITY slider (0.5 - 2.0)WAVE_HEIGHT slider (0.0 - 2.0)UNDERWATER_TINT slider (0.5 - 2.0)shouldNotWave function)!Example
!Example

Vanilla Enhanced - легкий шейдер для Майнкрафт, который делает освещение реалистичным, а картинку сочной, не ломая ванильный стиль. Подходит даже для слабых ПК.