
Vanilla Enhanced
A lightweight shader for realistic lighting & better visuals.
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Список изменений
🌿 Vanilla Enhanced Shader v0.6 - Release Notes

🔄 General Overview:
- Builds upon the vanilla-inspired style with advanced Physically Based Rendering (PBR).
- Focuses on realistic light interaction, improved water reflections, and immersive visual depth.
- Maintains lightweight performance with broad GPU compatibility (#version 120 GLSL).
✨ NEW FEATURES & IMPROVEMENTS
🧪 Physically Based Rendering (PBR) Enhancements:
- Full dynamic PBR support integrating normal, specular, and roughness maps.
- Multiple light sources handled: sun, torch, lava/glow blocks with realistic specular highlights.
- Environmental reflections added for metallic surfaces with Fresnel effect.
- Normal mapping approximation added for richer surface detail.
🌬️ Dynamic Wind Effect (Experimental):
- Subtle color shifting for foliage and grass based on world position and wind simulation.
- Currently implemented but disabled by default (commented out).
🌊 Water Reflection & Wetness:
- Enhanced water reflection responding to rain and wetness.
- Fresnel-based wet reflection highlights add realism during rainfall.
🎨 Depth-Based Color Grading:
- Distance-dependent desaturation and tinting for atmospheric depth.
- Warmer tones applied underground; cooler tones near surface.
💎 Improved Ore Glow:
- Smoothed glow intensity with pulsating shimmer for ore blocks in low light.
- Expanded ore types and refined glow colors.
🚫 Removed / Changed:
- Ambient environment tint no longer changes dynamically based on in-game time to maintain consistent tones.
🎯 Minor Tweaks & Optimizations:
- Balanced tone-mapping and saturation for better PBR integration.
- Refined advanced lighting calculations and lightmap enhancement.
- Improved underwater color attenuation and fog blending.
- General shader code cleanup and optimization for better performance.
📊 Performance & Compatibility:
- Continues support for older GPUs with GLSL #version 120.
- PBR and lighting calculations optimized to minimize frame rate impact.
🔮 Roadmap for v0.7:
- Enable and refine dynamic wind effects.
- Add volumetric godrays (sunlight beams).
- Implement lightweight screen-space reflections.
- Add configurable user options for brightness, saturation, and wetness effects.
Файлы
Vanilla Enhanced 0.6.zip(4.41 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.6
Загрузчики
IrisOptiFine
Версии игры
1.17–1.21.8, 25w32a
Загрузок
2.7K
Дата публикации
8 мес. назад
