▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Шейдеры/Vanilla Enhanced
Vanilla Enhanced

Vanilla Enhanced

Vanilla Enhanced - легкий шейдер для Майнкрафт, который делает освещение реалистичным, а картинку сочной, не ломая ванильный стиль. Подходит даже для слабых ПК.

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Все версииVanilla Enhanced 1.08

Vanilla Enhanced 1.08

Release20.12.2025

Список изменений

Vanilla Enhanced 1.08 - Version Log

Underwater Effects Update

New Features

  • Advanced Underwater Caustics System

    • Dual-layer caustics patterns with realistic light refraction
    • Wave-based modulation for dynamic underwater lighting
    • Depth-based fallback that fades with distance
    • Day/night adaptive caustics (only visible during daytime with sufficient skylight)
  • Improved Underwater Atmosphere

    • Realistic blue water tinting with day/night variations
    • Exponential depth fog for better visibility gradient
    • Underwater particle simulation using procedural noise
    • God rays effect (light shafts) when looking upward underwater
  • Enhanced Water Visuals

    • More natural water color tones (blue-cyan spectrum)
    • Dynamic tinting based on world time
    • Better color blending between shallow and deep water
    • Improved caustics visibility and brightness

Improvements

  • Optimized caustics calculation for better performance
  • Refined underwater fog distance curve for smoother transitions
  • Better integration of caustics with existing lighting system
  • Enhanced depth-based color grading underwater

Configuration

  • Added CAUSTICS_STRENGTH slider (0.0 - 2.0)
  • Added WATER_CLARITY slider (0.5 - 2.0)
  • Added WAVE_HEIGHT slider (0.0 - 2.0)
  • Added UNDERWATER_TINT slider (0.5 - 2.0)

Version 1.01 - Wind Animation Safety Update

Bug Fixes

  • Critical: Fixed water blocks incorrectly applying wind animation
  • Critical: Fixed ice blocks being affected by foliage animation
  • Critical: Fixed chest blocks having unwanted vertex displacement

Improvements

  • Added explicit block ID blacklist system (shouldNotWave function)
  • Implemented safer block ID validation (range checking)
  • Added additional safety checks for invalid block IDs
  • Improved wind animation filtering to prevent edge cases

Technical Changes

  • Separated block exclusion logic from inclusion logic
  • Added water, flowing water, ice, chests, and glass to blocked blocks list
  • Enhanced vertex shader safety with multi-level ID validation
  • Better handling of edge cases in block ID detection

Version 1.0 - Initial Release

Core Features

Dynamic Sky System

  • Smooth day/night cycle transitions with custom color gradients
  • Time-based sky color phases (morning, day, evening, night)
  • Volumetric cloud rendering with fbm noise
  • Dynamic cloud colors that change throughout the day
  • Rain weather integration with desaturation effects

Advanced Lighting & PBR

  • Physical-based rendering for metallic and reflective surfaces
  • Dynamic specular highlights from sun and moon
  • Torch light with warm color temperature and rim lighting
  • Multi-light source support (sky, block, torch)
  • Normal map integration for enhanced surface detail
  • Adaptive specular power based on time of day

Foliage Animation

  • Wind-based animation for grass, leaves, flowers, and crops
  • Block-specific animation patterns (leaves sway differently than grass)
  • Multi-frequency wind waves for natural movement
  • Vertex height-based displacement (tops move more than bases)
  • Vertical bobbing for added realism
  • Support for multiple foliage types:
    • Tall grass and wheat
    • Tree leaves (both types)
    • Flowers (roses, dandelions)
    • Vines with hanging movement
    • Lily pads with floating motion
    • Saplings and dead bushes
    • Sugar cane

Color Grading & Atmosphere

  • Day/night ambient color tinting
  • Depth-based atmospheric perspective
  • Distance fog with warm tint in low light
  • Enhanced lightmap processing with gamma correction
  • Torch light color bleeding
  • Rain desaturation effect
  • Dynamic contrast and saturation adjustments

Performance

  • Optimized noise functions for caustics and clouds
  • Efficient fbm implementation for procedural details
  • Conditional shader paths based on light levels
  • Smart PBR strength blending

Configuration Options

  • PBR reflection intensity control
  • Wind animation strength adjustment
  • Rain saturation control
  • Day/night color intensity
  • Torch warmth temperature
  • Cloud density control
  • Multiple performance toggles

Technical Specifications

  • GLSL Version 120 compatibility
  • Support for Optifine shader system
  • Custom uniforms for world state
  • Attribute support for block entities
  • Normal and specular map integration

Future Planned Features

  • Water wave animation and displacement
  • Screen-space reflections for water
  • Improved rain particles and splash effects
  • Additional weather effects (fog, mist)
  • Biome-specific color tinting
  • Enhanced night sky with stars
  • Aurora borealis in specific biomes

Файлы

Vanilla Enhanced 1.08.zip(8.81 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.08

Загрузчики

Iris
OptiFine

Версии игры

1.17–26.1, 25w46a

Загрузок

29.3K

Дата публикации

20.12.2025

Загрузил

ID версии

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