Список изменений
TrueLightFX Lite v5.2
Added
• Temporal Anti-Aliasing (TAA) • Fast Approximate Anti-Aliasing (FXAA) • Improved rain rendering system
Visuals
• Glowing Ores overhauled: Real additive emission glows through cave darkness, stones stay dark • Improved color grading and tonemapping • More consistent lighting results • Enhanced cloud quality • Improved rain visuals and integration
Changes
• Refactored final.fsh (post-processing pipeline) • Updated shader.h (internal optimizations / cleanup) • Adjusted cloud rendering (gbuffers_clouds.fsh) • Revised shaders.properties
GUI
• Lighting/Visuals menus reorganized, clean grids • Smooth Shadows now in the Lighting section • "Water" → "Water & Rain" • "More" → "Visuals" • Added settings for anti-aliasing and rain • General UI/UX improvements
Performance
• Early-exit for non-ore blocks (dirt/stone/wood)
• Skips heavy water math on glass/ice • Native gl_FragCoord for dithering (millions fewer muls/sec) • Better overall performance
Notes
• No files added or removed • Includes both new features and internal improvements

