!put this at the top of the description
This shader runs TAA 4x. This allows it to achieve quality comparable to SSAA 4x while fully refreshing frame data over just 4 frames.
This shader uses multi-layer history buffer for TAA, allowing it to blend in previous frame data without smearing it over time.
Blah blah blah you know Porsche? This shader works exactly as the clutch in that supercar.
!TAA vs NO AA
Distant Horizons supported!11
!DH Support
As always, you can come cry to my Discord server if something doesnt work.
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Опубликован:2 месяца назад
Обновлён:1 месяц назад

