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Шейдеры/Spring Shaders (Chun)
Spring Shaders (Chun)

Spring Shaders (Chun)

A fresh and clear shader pack themed around spring.

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v2 260412

release12 апреля 2026 г.

General Update

  1. Added cloud shadows (the effect where ground lighting is blocked by clouds; this can be disabled in the Lighting/Shadows section of the Shader Settings).
  2. Adjusted shadow effects to reduce moiré patterns on foliage. Tweaked the Ambient Occlusion (AO) effect: AO no longer affects Global Illumination (GI), resulting in cleaner lighting.
  3. Fixed several issues with the original AgX implementation and changed the default tonemapping to AgX. The overall visual style has been altered.
  4. Improved the quality of smooth parallax.
  5. Fixed a bug in older versions where object surface lighting would disappear when picking up an item. Fixed a bug in older versions where lightning strikes appeared black.
  6. Adjusted the rendering of particles and other translucent objects. Lines and item selection outlines are now treated as translucent materials.
  7. Tweaked volumetric fog, volumetric clouds, and underwater fog effects. Increased the brightness of the night sky.
  8. Added Depth of Field (DoF) edge blur (Experimental feature, disabled by default).
  9. Added more customizable options in the Shader Settings.
  10. Other minor optimizations and adjustments.

v2 260326

release26 марта 2026 г.

Temporary compatibility for version 26.1

  1. Compatibility with version 26.1 requires a newer version of Iris.
  2. Thanks to the new architecture, fixed an issue where lighting rendering failed for attached objects, and fixed an issue where lightning appeared solid black.
  3. Versions prior to 26.1 remain unchanged, and these issues remain unresolved in those versions.

v2 260321

release21 марта 2026 г.

Routine Update

  1. Only minor changes included.

Unfortunately, due to personal (mental health) reasons, I was unable to deliver the expected content for this update. My sincere apologies.

v2 260216

release16 февраля 2026 г.

Post-Processing Update

  1. Happy Spring Festival!
  2. Added a "Depth Confidence" option for TAA. It relaxes the acceptance rate of history frame colors based on depth information to reduce flickering and jittering, thereby improving image stability. However, this will cause noticeable ghosting and blurring. It can be turned off in the shader settings.
  3. Rewrote Depth of Field (DoF) to support a wider range of blur.
  4. Adjusted the usage of reflection data to reduce tearing and grid artifacts in specular reflections.
  5. Adjusted translucency effects in the Nether and the End.
  6. Added comments to some shader settings and synced them to the English language file.
  7. Minor refactoring, fixed some bugs, and other adjustments and optimizations.

v2 260206

release6 февраля 2026 г.

Voxy Compatibility

  1. Added basic Voxy compatibility (Overworld only).
  2. Fixed various bugs caused by oversights during ray tracing implementation.
  3. Tweaked the visual effects of volumetric clouds and fog.
  4. Fixed a long-standing minor bug affecting the water surface.
  5. Adjusted visuals for The End dimension.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x1.13.x1.12.x

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Лицензия:CC-BY-NC-SA-4.0
Опубликован:11 месяцев назад
Обновлён:3 дня назад
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