
Solstice
A Minecraft shader pack that balances stunning visuals and smooth performance.
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Список изменений
Solstice Changelog
v1.2
Wet weather
- Rain puddles form on exposed ground while it rains and dry up gradually afterwards
- Puddles form as larger connected pools rather than scattered specks, and grow with rain intensity
- Animated rain ripples on the puddle surface
- Puddles reflect the sky, show a sun glint at grazing angles, and mirror nearby terrain and builds through screen-space reflections when SSR is on
- Wet ground darkens during rain
- Puddle Coverage slider; Low profile turns puddles off
Portals
- Nether portals glow and cast purple light onto surrounding blocks
- Toggle under Nether & End options; off in the Low profile
Snow
- Snow sparkles: crystal glints that catch the light and shift with your view angle, on snow layers, snow blocks, powder snow and snowy grass
- Snow gets a subtle cool brightening and no longer darkens or forms puddles when it rains elsewhere in the world
- Sparkle Strength slider under Visuals
Fire
- Fire and campfire flames flicker: emission pulses with layered waves plus noise, so the bloom breathes like a real fire
- Flame color grading: white-hot core fading to deep orange at the edges; soul fire grades to cold blue-white
- Fire blocks sway gently at the tips; campfire logs stay put, only the flame pixels are affected
- Lit campfires only - unlit ones no longer glow
- Living Flames toggle under Visuals
Glowing blocks
- Light sources (glowstone, sea lanterns, shroomlight, froglights, lanterns, torches, campfires, magma, crying obsidian and more) glow properly and feed the bloom pass
- Ores, amethyst, sculk and enchanting tables get a subtler glint that shows in dark caves
- Glow Strength slider; enabled on every profile since it costs almost nothing
Night sky
- Procedural milky way band on clear nights, scaled by Star Brightness
- Shooting stars streak across the sky every few seconds
- Green-blue aurora on clear nights in snowy and cold biomes, rolled per in-game day (uses Iris biome temperature data)
- All three have their own toggles under Sky & Clouds
SSAO
- Depth-based ambient occlusion: soft contact shading in corners and under blocks
- 10 taps with dithered rotation, smooth occlusion falloff instead of hard cutoffs, and a distance fade so far terrain stays clean
- Strength slider; enabled on High and Ultra profiles
Other
- Light shafts now fade out as the sun or moon leaves the screen edge instead of smearing across the corner of the view
- Screen-space reflections use a dithered ray start and finer hit refinement, which hides step banding on water and puddles
Файлы
Solstice-v1.2.zip(64.20 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.2
Загрузчики
IrisOptiFine
Версии игры
1.20–26.2
Загрузок
290
Дата публикации
08.07.2026
