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Solstice

Solstice

A Minecraft shader pack that balances stunning visuals and smooth performance.

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Все версииSolstice 1.2

Solstice 1.2

Release08.07.2026

Список изменений

Solstice Changelog

v1.2

Wet weather

  • Rain puddles form on exposed ground while it rains and dry up gradually afterwards
  • Puddles form as larger connected pools rather than scattered specks, and grow with rain intensity
  • Animated rain ripples on the puddle surface
  • Puddles reflect the sky, show a sun glint at grazing angles, and mirror nearby terrain and builds through screen-space reflections when SSR is on
  • Wet ground darkens during rain
  • Puddle Coverage slider; Low profile turns puddles off

Portals

  • Nether portals glow and cast purple light onto surrounding blocks
  • Toggle under Nether & End options; off in the Low profile

Snow

  • Snow sparkles: crystal glints that catch the light and shift with your view angle, on snow layers, snow blocks, powder snow and snowy grass
  • Snow gets a subtle cool brightening and no longer darkens or forms puddles when it rains elsewhere in the world
  • Sparkle Strength slider under Visuals

Fire

  • Fire and campfire flames flicker: emission pulses with layered waves plus noise, so the bloom breathes like a real fire
  • Flame color grading: white-hot core fading to deep orange at the edges; soul fire grades to cold blue-white
  • Fire blocks sway gently at the tips; campfire logs stay put, only the flame pixels are affected
  • Lit campfires only - unlit ones no longer glow
  • Living Flames toggle under Visuals

Glowing blocks

  • Light sources (glowstone, sea lanterns, shroomlight, froglights, lanterns, torches, campfires, magma, crying obsidian and more) glow properly and feed the bloom pass
  • Ores, amethyst, sculk and enchanting tables get a subtler glint that shows in dark caves
  • Glow Strength slider; enabled on every profile since it costs almost nothing

Night sky

  • Procedural milky way band on clear nights, scaled by Star Brightness
  • Shooting stars streak across the sky every few seconds
  • Green-blue aurora on clear nights in snowy and cold biomes, rolled per in-game day (uses Iris biome temperature data)
  • All three have their own toggles under Sky & Clouds

SSAO

  • Depth-based ambient occlusion: soft contact shading in corners and under blocks
  • 10 taps with dithered rotation, smooth occlusion falloff instead of hard cutoffs, and a distance fade so far terrain stays clean
  • Strength slider; enabled on High and Ultra profiles

Other

  • Light shafts now fade out as the sun or moon leaves the screen edge instead of smearing across the corner of the view
  • Screen-space reflections use a dithered ray start and finer hit refinement, which hides step banding on water and puddles

Файлы

Solstice-v1.2.zip(64.20 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.2

Загрузчики

Iris
OptiFine

Версии игры

1.20–26.2

Загрузок

290

Дата публикации

08.07.2026

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ID версии

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