
Solstice
A Minecraft shader pack that balances stunning visuals and smooth performance.
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Список изменений
Solstice Changelog
v1.1
Clouds
- Rebuilt Blocky cloud mode as true 3D boxes: voxel-traced height, lit tops and shaded sides, clouds cast shadows on each other
- New Blocky Cloud Height slider
- Added an About screen and more option tooltips
Nether & End
- Fixed the pack breaking outside the overworld. The dimension folders were incomplete, so terrain, post-processing and final output never ran in the End. Every shader program now runs in all three dimensions
- End: darker violet lighting, aurora ribbons drifting across the sky, stars, and shadows cast from the End's fixed light angle
- Dragon death rays and explosion flashes are pushed into HDR so bloom makes them glow
- Nether: biome-tinted fog that warms toward the lava below and darkens toward the ceiling, a slow haze backdrop that matches the fog color at the horizon, a faint ember glow, and heat shimmer over distant terrain (nearby blocks stay solid)
- New Nether & End options screen: End Aurora toggle and strength slider, Nether Haze, Heat Shimmer
Lava
- Lava surfaces now move: slow molten swells, heavier and slower than water waves, using the shared Wave Strength slider
- Lava is fully emissive with a traveling heat pulse that feeds the bloom pass
- Works in every dimension. Toggle is under Water options as Lava Waves; the Low profile turns it off along with water waves
Fixes
- Removed a duplicate fogColor declaration that stopped the water shader from compiling on strict drivers
- Nether backdrop no longer shows grey smears or a visible seam where distant terrain meets the fog
Файлы
Solstice-v1.1.zip(58.72 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1
Загрузчики
IrisOptiFine
Версии игры
1.20–26.2
Загрузок
77
Дата публикации
08.07.2026
