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Reimagined + Global Illumination Fork

Reimagined + Global Illumination Fork

Shaderpack fork of Complementary Reimagined that uses its Advanced Color Tracing system and Shadowmap implementation to add cheap, experimental Global Illumination.

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Reimagined Global Illumination Fork

Fork of EminGT's Complementary Reimagined which takes advantage of its Advanced Color Tracing and shadowmap system to add cheap, experimental Global Illumination. Essentially, bounce lighting from sunlight, without actually doing any path tracing. You can see what this means visually below:

!Default CR (left) and Global Illumination enabled (right). Now I can see the creeper! GI Disabled (left) vs. Enabled (right) Now I can see the creeper! Check out some more examples in the gallery.

Credits

This fork is based on Complementary Reimagined. All credit for the original shader framework and core rendering belongs to the Complementary development team. This fork merely builds on their impressive work by adding global illumination to overhaul daytime visuals.

This fork is heavily inspired by Timetravelbeard's Just Colored Lighting, and his impressive shadow-map-driven voxel GI approach.

Performance

In my incredibly rudimentary testing, I've seen a maximum of a 5% drop in framerate. However, GI at the moment is inherently more taxing than lower CR profiles as it currently requires Advanced Color Tracing to be enabled. I'm working on potentially decoupling GI from ACT to aid performance.

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Minecraft: Java Edition

26.2.x

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Опубликован:6 дней назад
Обновлён:6 дней назад
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