Color Temperature — New slider in Color Grading to shift white balance toward warm or cool tones.
🔧 Improvements
Color Palettes now use LUTs by default — Dramatically faster than the old brute-force lookup. The old Custom 1×N mode is still available for testing palettes from sites like lospec.com, and a new Custom LUT option lets you supply your own pre-baked LUT.
White Vignette now has three separate controls (Strength, Radius, Softness) grouped in a dedicated sub-screen.
Cave Darkness — A new slider to control how dark underground areas are. Also fixes the root cause: previously the shader used the wrong sky-light value, making caves nearly as bright as the surface.
Shadow transition fix — Fixed a visual shadow artifact that appeared briefly at sunrise and sunset.
PaintBound Specific - Updated the default mode to be Painterly mode.
⚠️ Known Issues
Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.