
🖌️PaintBound
Painterly shader with brushstroke shading!
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🖌️PaintBound 2.2
release10 апреля 2026 г.PaintBound-V2.2 — Settings!
✨ New Features
- Fog Setting — From popular demand, added setting to turn off border fog and water based fog. This MARGINALLY improves Voxy support (still needs work).
🔧 Improvements
- Complete settings UI overhaul — ITS ORGANIZED
- Reduced file size — I accidentally left an ENTIRE development version in the last upload.... That's fixed!
- Godray Tint improvement — Godray tint now only impacts color modes, and has had a significantly increased default.
- Dual-Godrays improvement — Godrays are MUCH smoother & more consistent at sunrise and sunset (not perfect).
⚠️ Known Issues
- Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
🖌️PaintBound 2.1
release3 апреля 2026 г.PaintBound-V2.1 — 1st Hotfix!
✨ New Features
- Lut Creator! — Added an included script to make custom luts!
🔧 Improvements
- Reduced file size — Removed unused luts and palette png's.
⚠️ Known Issues
- Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
🖌️PaintBound 2.0
release3 апреля 2026 г.PaintBound-V2.0 — Initial Release
We are starting with V2.0 to stay in sync with SketchBound versioning. This changelog represents the changes over SketchBound-V1.3
✨ New Features
- Painterly Mode — A new Drawing Style that uses a Kuwahara filter to give the world an painted look!
- Volumetric Godrays — Crepuscular rays radiating from the sun and moon.
- Purkinje Effect — At night, colours desaturate and shift toward blue-green, simulating how human vision works in low light.
- Dynamic Handheld Light Sources — Handheld light-emitting blocks (torches, lanterns, etc.) now illuminate surroundings.
- Color Temperature — New slider in Color Grading to shift white balance toward warm or cool tones.
🔧 Improvements
- Color Palettes now use LUTs by default — Dramatically faster than the old brute-force lookup. The old Custom 1×N mode is still available for testing palettes from sites like lospec.com, and a new Custom LUT option lets you supply your own pre-baked LUT.
- White Vignette now has three separate controls (Strength, Radius, Softness) grouped in a dedicated sub-screen.
- Cave Darkness — A new slider to control how dark underground areas are. Also fixes the root cause: previously the shader used the wrong sky-light value, making caves nearly as bright as the surface.
- Shadow transition fix — Fixed a visual shadow artifact that appeared briefly at sunrise and sunset.
- PaintBound Specific - Updated the default mode to be Painterly mode.
⚠️ Known Issues
- Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 неделю назад
Обновлён:17 часов назад