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Шейдеры/🖌️PaintBound
🖌️PaintBound

🖌️PaintBound

Painterly shader with brushstroke shading!

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🖌️PaintBound 2.2

release10 апреля 2026 г.

PaintBound-V2.2 — Settings!

✨ New Features

  • Fog Setting — From popular demand, added setting to turn off border fog and water based fog. This MARGINALLY improves Voxy support (still needs work).

🔧 Improvements

  • Complete settings UI overhaul — ITS ORGANIZED
  • Reduced file size — I accidentally left an ENTIRE development version in the last upload.... That's fixed!
  • Godray Tint improvement — Godray tint now only impacts color modes, and has had a significantly increased default.
  • Dual-Godrays improvement — Godrays are MUCH smoother & more consistent at sunrise and sunset (not perfect).

⚠️ Known Issues

  • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.

🖌️PaintBound 2.1

release3 апреля 2026 г.

PaintBound-V2.1 — 1st Hotfix!

✨ New Features

  • Lut Creator! — Added an included script to make custom luts!

🔧 Improvements

  • Reduced file size — Removed unused luts and palette png's.

⚠️ Known Issues

  • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.

🖌️PaintBound 2.0

release3 апреля 2026 г.

PaintBound-V2.0 — Initial Release

We are starting with V2.0 to stay in sync with SketchBound versioning. This changelog represents the changes over SketchBound-V1.3


✨ New Features

  • Painterly Mode — A new Drawing Style that uses a Kuwahara filter to give the world an painted look!
  • Volumetric Godrays — Crepuscular rays radiating from the sun and moon.
  • Purkinje Effect — At night, colours desaturate and shift toward blue-green, simulating how human vision works in low light.
  • Dynamic Handheld Light Sources — Handheld light-emitting blocks (torches, lanterns, etc.) now illuminate surroundings.
  • Color Temperature — New slider in Color Grading to shift white balance toward warm or cool tones.

🔧 Improvements

  • Color Palettes now use LUTs by default — Dramatically faster than the old brute-force lookup. The old Custom 1×N mode is still available for testing palettes from sites like lospec.com, and a new Custom LUT option lets you supply your own pre-baked LUT.
  • White Vignette now has three separate controls (Strength, Radius, Softness) grouped in a dedicated sub-screen.
  • Cave Darkness — A new slider to control how dark underground areas are. Also fixes the root cause: previously the shader used the wrong sky-light value, making caves nearly as bright as the surface.
  • Shadow transition fix — Fixed a visual shadow artifact that appeared briefly at sunrise and sunset.
  • PaintBound Specific - Updated the default mode to be Painterly mode.

⚠️ Known Issues

  • Sky Texture Outlines (sun/moon/stars) fail to render through ice and stained glass.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 неделю назад
Обновлён:17 часов назад
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