
Mist
RTX-Like lighting with volumetric water and clouds.
Оцените первым
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Список изменений
Mist — v0.8
Initial Release
- Added deferred HDR rendering pipeline with PBR materials (spec-map metallic/smoothness, octahedral normals)
- Added screen-space global illumination and screen-space ambient occlusion
- Added PCSS soft shadows with distortion and colored translucents
- Added physically-based water: wave-derived normal map, Fresnel sky reflections, SSR, refraction and Snell apparent depth
- Added metallic and glossy screen-space reflections
- Added shadow-map raymarched volumetric god rays
- Added raymarched volumetric clouds with self-shadowing, multiple scattering, HG phase and grey-shaded volume
- Added Rayleigh/Mie atmosphere with true aerial perspective and smooth day/night transitions
- Added cinematic underwater: Beer–Lambert absorption, scattering haze, depth compression, animated Voronoi caustics, marine snow, chromatic aberration and Snell-window glow
- Added auto-exposure metering with AgX filmic tonemap, color grade and HDR bloom
- Added in-menu configuration across Lighting, GI, Atmosphere, Post FX, Water, Underwater and Shadow screens
Файлы
Mist.zip(80.12 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.8
Загрузчики
IrisOptiFine
Версии игры
1.17–26.2
Загрузок
92
Дата публикации
01.07.2026
