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Mist

Mist

RTX-Like lighting with volumetric water and clouds.

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Mist 0.8

Release01.07.2026

Список изменений

Mist — v0.8

Initial Release

  • Added deferred HDR rendering pipeline with PBR materials (spec-map metallic/smoothness, octahedral normals)
  • Added screen-space global illumination and screen-space ambient occlusion
  • Added PCSS soft shadows with distortion and colored translucents
  • Added physically-based water: wave-derived normal map, Fresnel sky reflections, SSR, refraction and Snell apparent depth
  • Added metallic and glossy screen-space reflections
  • Added shadow-map raymarched volumetric god rays
  • Added raymarched volumetric clouds with self-shadowing, multiple scattering, HG phase and grey-shaded volume
  • Added Rayleigh/Mie atmosphere with true aerial perspective and smooth day/night transitions
  • Added cinematic underwater: Beer–Lambert absorption, scattering haze, depth compression, animated Voronoi caustics, marine snow, chromatic aberration and Snell-window glow
  • Added auto-exposure metering with AgX filmic tonemap, color grade and HDR bloom
  • Added in-menu configuration across Lighting, GI, Atmosphere, Post FX, Water, Underwater and Shadow screens

Файлы

Mist.zip(80.12 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.8

Загрузчики

Iris
OptiFine

Версии игры

1.17–26.2

Загрузок

92

Дата публикации

01.07.2026

Загрузил

ID версии

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