with a complete re-write of the original code. It's made to fit in better with the base game, while also now actually working on multiple platforms!
ok so this is a bit embarrassing, turns out i forgot to switch one of the versions which made it so that it doesnt actually work on mac, but I've checked it again and swapped the version so now it should hopefully work
ok so ive lowered the GLSL version down to 410 from 430 so now it should hopefully work on mac. im not able to test it though
aight so this isn't really an update, just a really quick fix. basically i was using GLSL version 460 which is like the latest version or something so i switched it to version 430 which means it should still work, just be compatible with older devices.
also i switched the fresnel of the water from one that supports total internal reflection to a more simple one because tbh it wasn't really needed.
im working on other projects currently so if there are any issues then it would be best to tell me quickly on something like reddit (u/TheJinxedArtist) but i dont check it often so idk...
oh yea and there are still issues with optifine versions so im removing that from the tag. it should still work but you might get some errors and bugs.
Not a very big update in terms of additions, but the water is more water-y, so I think it's fine. I'll probably be working on shadows for the next update...