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Шейдеры/Lyrae Shaders
Lyrae Shaders

Lyrae Shaders

Physically-Based Real-Time Path Traced Graphics.

22.9K
74

v0.1.0a

Alpha2 мес. назад

Список изменений

Full Changelog

  • New:
    • New SVGF denoiser
      • Lots of new flexible filtering settings
      • Much better spatial denoising than 0.0.4a
      • Treat diffuse and specular radiance differently
    • 0th ray optimization thanks to Kirilpro6284
      • No more weird transparent or xray blocks
    • Auto exposure adjustment
    • Toggle setting for post color grading
    • More sub-voxel AABBs:
      • Stair blocks (all variations)
      • Fence block variations
      • Snow layers
      • And more...
    • Better and more navigable settings menu with detailed descriptions
    • White balance settings for post processing
    • New options for PT (AABB tracing, AO baking, ...)
  • Improvements:
    • Better temporal seed correlation (no ugly smearing)
    • Specular reflection improvements:
      • Separated diffuse and specular radiance
      • Alignment rejection for specular
    • More rebust reprojection using Iris matrices
    • Optimized GI falloff area calculation around edges
    • Raster and Path Traced area now look more similar
    • Darker night time
    • Optimized AABB tracing with SSBO lookup table
    • More normal mapping settings
    • Removed refractive caustics temporarily, glass behavior is currently better
  • Fixes:
    • Removed post-processing for debug buffers
    • Separate hanging states for lanterns
    • Bright edges around blocks at night
    • Missing block IDs (such as colored glass)
    • Normal maps now use proper geometry TBN
    • Accurate DDA step calculation (no weird cutouts at voxelization edges)
    • Voxelization setting shows accurate chunk amount now

Файлы

lyrae-shaders-0.1.0a.zip(4.38 MiB)
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Метаданные

Канал релиза

Alpha

Номер версии

0.1.0a

Загрузчики

Iris

Версии игры

1.21–1.21.11

Загрузок

12.7K

Дата публикации

2 мес. назад

Загрузил

ID версии

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