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Шейдеры/Lyrae Shaders
Lyrae Shaders

Lyrae Shaders

Physically-Based Real-Time Path Traced Graphics.

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v0.1.0a

alpha23 января 2026 г.

Full Changelog

  • New:
    • New SVGF denoiser
      • Lots of new flexible filtering settings
      • Much better spatial denoising than 0.0.4a
      • Treat diffuse and specular radiance differently
    • 0th ray optimization thanks to Kirilpro6284
      • No more weird transparent or xray blocks
    • Auto exposure adjustment
    • Toggle setting for post color grading
    • More sub-voxel AABBs:
      • Stair blocks (all variations)
      • Fence block variations
      • Snow layers
      • And more...
    • Better and more navigable settings menu with detailed descriptions
    • White balance settings for post processing
    • New options for PT (AABB tracing, AO baking, ...)
  • Improvements:
    • Better temporal seed correlation (no ugly smearing)
    • Specular reflection improvements:
      • Separated diffuse and specular radiance
      • Alignment rejection for specular
    • More rebust reprojection using Iris matrices
    • Optimized GI falloff area calculation around edges
    • Raster and Path Traced area now look more similar
    • Darker night time
    • Optimized AABB tracing with SSBO lookup table
    • More normal mapping settings
    • Removed refractive caustics temporarily, glass behavior is currently better
  • Fixes:
    • Removed post-processing for debug buffers
    • Separate hanging states for lanterns
    • Bright edges around blocks at night
    • Missing block IDs (such as colored glass)
    • Normal maps now use proper geometry TBN
    • Accurate DDA step calculation (no weird cutouts at voxelization edges)
    • Voxelization setting shows accurate chunk amount now

v0.0.4a

alpha5 декабря 2025 г.
  • New:
    • Low-discrepancy bluenoise sampling
    • Post anti-aliasing (FXAA)
    • LabPBR normal mapping
    • Transparency fog that works with custom sky models
    • Materials section in the settings menu
    • Custom emission strength
    • Support for double & top slabs
    • Partial support for walls and fences (non-connected)
  • Improvements:
    • Sun disk now has smooth falloff
    • Better rasterized soft shadows with 2D bluenoise
    • Movement-based specular TAA rejection
    • Translucent water surface (still no fancy water sorry)
  • Fixes:
    • Reprojection issue at perfect pitch (looking up or down)
    • Sky and world blending
    • CA post-process setting not visible on menu

v0.0.3a

alpha29 ноября 2025 г.
  • New:
    • Post-processing menu
    • Naive firefly supressor
    • Non-pathtraced soft shadows
      • (This is for outside the pathtraced area, not the highest quality.)
    • Minimal support for redstone wires
    • Extended labPBR support
    • Lanterns
  • Fixes:
    • Decoupled GI resolution from screen resolution.
    • Black albedo clamping issue
    • Extend AABB categories and blocks
    • Night time & better lighting for non-pathtraced world
    • Weird lod issue for secondary bounces
    • Wrong perceptual roughness

v0.0.2a

alpha24 ноября 2025 г.
  • Initiated AABB tracing for non-full-voxels.
    • Currently slabs, torches and end rods support it.
  • Colored concrete powder as light sources.
  • Small fixes.

v0.0.1a

alpha22 ноября 2025 г.

Initial very early alpha release.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:LicenseRef-Project-Lyrae-License
Опубликован:4 месяца назад
Обновлён:2 месяца назад
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