
Lyrae Shaders
Physically-Based Real-Time Path Traced Graphics.
22.9K
74
v0.1.0a
alpha23 января 2026 г.Full Changelog
- New:
- New SVGF denoiser
- Lots of new flexible filtering settings
- Much better spatial denoising than
0.0.4a - Treat diffuse and specular radiance differently
- 0th ray optimization thanks to Kirilpro6284
- No more weird transparent or xray blocks
- Auto exposure adjustment
- Toggle setting for post color grading
- More sub-voxel AABBs:
- Stair blocks (all variations)
- Fence block variations
- Snow layers
- And more...
- Better and more navigable settings menu with detailed descriptions
- White balance settings for post processing
- New options for PT (AABB tracing, AO baking, ...)
- New SVGF denoiser
- Improvements:
- Better temporal seed correlation (no ugly smearing)
- Specular reflection improvements:
- Separated diffuse and specular radiance
- Alignment rejection for specular
- More rebust reprojection using Iris matrices
- Optimized GI falloff area calculation around edges
- Raster and Path Traced area now look more similar
- Darker night time
- Optimized AABB tracing with SSBO lookup table
- More normal mapping settings
- Removed refractive caustics temporarily, glass behavior is currently better
- Fixes:
- Removed post-processing for debug buffers
- Separate hanging states for lanterns
- Bright edges around blocks at night
- Missing block IDs (such as colored glass)
- Normal maps now use proper geometry TBN
- Accurate DDA step calculation (no weird cutouts at voxelization edges)
- Voxelization setting shows accurate chunk amount now
v0.0.4a
alpha5 декабря 2025 г.- New:
- Low-discrepancy bluenoise sampling
- Post anti-aliasing (FXAA)
- LabPBR normal mapping
- Transparency fog that works with custom sky models
Materialssection in the settings menu- Custom emission strength
- Support for double & top slabs
- Partial support for walls and fences (non-connected)
- Improvements:
- Sun disk now has smooth falloff
- Better rasterized soft shadows with 2D bluenoise
- Movement-based specular TAA rejection
- Translucent water surface (still no fancy water sorry)
- Fixes:
- Reprojection issue at perfect pitch (looking up or down)
- Sky and world blending
- CA post-process setting not visible on menu
v0.0.3a
alpha29 ноября 2025 г.- New:
- Post-processing menu
- Naive firefly supressor
- Non-pathtraced soft shadows
- (This is for outside the pathtraced area, not the highest quality.)
- Minimal support for redstone wires
- Extended labPBR support
- Lanterns
- Fixes:
- Decoupled GI resolution from screen resolution.
- Black albedo clamping issue
- Extend AABB categories and blocks
- Night time & better lighting for non-pathtraced world
- Weird lod issue for secondary bounces
- Wrong perceptual roughness
v0.0.2a
alpha24 ноября 2025 г.- Initiated AABB tracing for non-full-voxels.
- Currently slabs, torches and end rods support it.
- Colored concrete powder as light sources.
- Small fixes.
v0.0.1a
alpha22 ноября 2025 г.Initial very early alpha release.
Совместимость
Ссылки
Создатели
Детали
Лицензия:LicenseRef-Project-Lyrae-License
Опубликован:4 месяца назад
Обновлён:2 месяца назад
