Lumina Shader: Event Horizon v1.2.1 - The Performance Update
Official Renaming: The "Unbound" style has been officially renamed to "Event Horizon" in the Visual Styles menu.
UI Cleanup: Removed social media buttons (Discord, Patreon) for a cleaner, more focused user interface.
Credits Update: * Benjiaa is now established as the Main Developer of Lumina Shaders.
EminGT has been moved to the Special Thanks section.
Shadow Optimization: Reduced shadow resolution from 4096x to 2048x for Medium/High profiles, significantly reducing GPU load without sacrificing visual quality.
New Cloud Engine: Implemented a 2D Noise Engine for clouds in Medium quality, replacing the heavy procedural 3D noise for better framerates.
Shadow Distance Tuning: Reduced shadow render distance from 80 to 64 blocks in the Medium profile.
SSAO & Volumetric Lighting: Reduced Ambient Occlusion samples (from 4 to 2) and light ray steps to ensure smooth gameplay in dense areas like forests.
Water Reflections: Optimized water reflection quality in the Medium profile to prioritize high FPS.

Lumina Shader - Event Horizon - гиперреалистичный шейдерпак для Minecraft нового поколения. Процедурное мерцание света, кинематографическая зернистость и уникальная постобработка для мощных ПК.