🌌 Lumina Shader: Event Horizon — v1.3.3 Changelog
🛠️ Menu Layout & Aesthetic Overhaul
Perfect 5-Row Symmetry: Completely eliminated asymmetrical spaces, awkward gaps, and unused
Streamlined Navigation: Reorganized the entire settings interface for a more logical configuration flow:
Row 1: Lumina Event Horizon Info | RP Support
Row 2: Visual Style | Profile
Row 3 (Performance & Lighting): Lumina Optimization | Global Illumination
Row 4 (World Settings): Environment & Sky | Surface Materials
Row 5 (Camera & Extras): Cinematics & Post-FX | Miscellaneous
🎨 Text & Color Code Synchronization (en_US.lang) Clean Header Look: Changed the Lumina Event Horizon Info button text color from light purple (§d) to a crisp, professional pure white, instantly making the top of the menu look cleaner.
Symmetric Color Pairing: Implemented a matching color hierarchy across rows to group related settings visually and prevent UI clutter:
Row 3: Both engine-related buttons are now set to Yellow (§e) for cohesive performance control.
Row 4: Both world-related buttons are now set to Aqua/Cyan (§b), seamlessly unifying sky (Environment) and earth (Materials).
Row 5: Both extra feature buttons are now set to Light Purple (§d), perfectly matching post-processing effects and miscellaneous options.
Lumina Shader: Event Horizon v1.3.2 THE CINEMATIC COSMOS UPDATE 🌌
This version marks the most ambitious update yet for the Lumina series. We have completely reimagined The End dimension and pushed the boundaries of performance and realism.
New Analytical Rendering Engine: Replaced the unstable volumetric path-tracer with a robust multi-layer analytical engine to eliminate rendering "explosions" and artifacts.
Realistic Gravitational Lensing: Perfected the Einstein Rings and light distortion around the black hole for a true-to-life cosmic effect.
World-Space Positioning: Fixed coordinates to world-space transformations, ensuring the black hole and its effects remain stable regardless of player perspective.
"Razor" Accretion Disk: Sharpened the disk aesthetics with Doppler shift and procedural noise for a cinematic, movie-accurate look.
Dynamic White Hole: Implemented a White Hole at the opposite end of Gargantua.
Volumetric Absorption Rays: Added light rays visually pulled from the End's terrain toward the singularity.
Anamorphic Lens Flares: Custom cinematic flares added to both cosmic objects.
Galactic Background: A cleaner, minimalist, and more realistic deep-space backdrop.
Artifact Correction: Completely removed "block-based artifacts" that caused grid-like patterns on water surfaces.
Dynamic Reflection Boost: Increased fidelity for real-time reflections on water.
Ice Refraction & Transparency: Realistic refraction physics and transparency adjustments for ice blocks in contact with water.
Enhanced God Rays: Implemented manual PCF 2x2 filtering for volumetric light, removing pixelation while maintaining a target of 100-150 FPS.
Night Skies: Activated the Milky Way nebula for breathtaking night environments.
Star Density (Zero Impact): Drastically increased star count using octave reduction to ensure zero performance cost.
Shadow Flicker Fix: Hardcoded shadow resolution to 1024 internally to permanently eliminate shadow flickering.
Aggressive Sample Optimization: Reduced internal sample counts for volumetric fog, clouds, and reflections to maximize FPS without losing central visual quality.
High Profile Default: The "High" style is now the default configuration upon loading.
Heavy Effect Cleanup: Deep SSAO and secondary entity shadows have been streamlined to guarantee playability on low-to-mid-range hardware.
Developer's Note: With v1.3.2, Lumina isn't just a shader—it's an experience. From the depths of Gargantua to the ripples in the water, every line of code has been refined for beauty and speed. — Benjiaa
Lumina Shader: Event Horizon v1.2.1 ➔ v1.2.2 THE MASSIVE PERFORMANCE BOOST (+40% FPS) ⚡ After further deep-code optimization, version v1.2.2 is here to deliver an incredible boost in performance. Users should see an average increase of 40% in FPS compared to previous versions.
What's New in v1.2.2: 🚀 Extreme Engine Optimization
Massive FPS Gain: Optimized core rendering pipelines resulting in up to 40% more frames per second.
GPU Efficiency: Streamlined mathematical calculations in the fragment shader to reduce GPU overhead on both integrated and dedicated cards.
M-Series Optimization: Further improved compatibility and speed for Apple Silicon (M1/M2/M3/M4) devices.
🛠️ Under the Hood Fixes
LOD Tuning: Improved Level of Detail (LOD) management for distant objects to keep the game smooth while exploring.
Memory Management: Reduced VRAM usage to prevent stuttering during long gaming sessions.
Stability: Fixed minor shader compilation errors for a smoother "first-load" experience.
Lumina Shader: Event Horizon v1.2.1 - The Performance Update
Official Renaming: The "Unbound" style has been officially renamed to "Event Horizon" in the Visual Styles menu.
UI Cleanup: Removed social media buttons (Discord, Patreon) for a cleaner, more focused user interface.
Credits Update: * Benjiaa is now established as the Main Developer of Lumina Shaders.
EminGT has been moved to the Special Thanks section.
Shadow Optimization: Reduced shadow resolution from 4096x to 2048x for Medium/High profiles, significantly reducing GPU load without sacrificing visual quality.
New Cloud Engine: Implemented a 2D Noise Engine for clouds in Medium quality, replacing the heavy procedural 3D noise for better framerates.
Shadow Distance Tuning: Reduced shadow render distance from 80 to 64 blocks in the Medium profile.
SSAO & Volumetric Lighting: Reduced Ambient Occlusion samples (from 4 to 2) and light ray steps to ensure smooth gameplay in dense areas like forests.
Water Reflections: Optimized water reflection quality in the Medium profile to prioritize high FPS.
This update focuses on extreme optimization of the core code and the correction of inherited technical glitches. We have polished the rendering engine to ensure full compatibility with Distant Horizons and prepared the lighting system for our next major expansion: v1.2.0 (The Black Hole Update).

Lumina Shader - Event Horizon - гиперреалистичный шейдерпак для Minecraft нового поколения. Процедурное мерцание света, кинематографическая зернистость и уникальная постобработка для мощных ПК.