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Шейдеры/Lumina Shader - Event Horizon
Lumina Shader - Event Horizon

Lumina Shader - Event Horizon

Lumina Shader - Event Horizon - гиперреалистичный шейдерпак для Minecraft нового поколения. Процедурное мерцание света, кинематографическая зернистость и уникальная постобработка для мощных ПК.

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Все версииLumina Shader - Event Horizon 1.3.8

Lumina Shader - Event Horizon 1.3.8

Release17.08.2026

Список изменений

🌌 Lumina Event Horizon v1.3.8 — End & Nether Evolution

The End grows more mysterious, the Nether becomes more atmospheric, and Lumina Event Horizon receives major compatibility and performance improvements. ✨

🕳️ Event Horizon Improvements

  • Restored the wide, luminous accretion-disk glow.
  • Preserved the animated disk, gravitational lensing and cosmic movement.
  • Restored the White Hole energy rays.
  • Added smooth nine-sample terrain occlusion for the rays.
  • Added occlusion support for Distant Horizons terrain.
  • Prevented rays from appearing through terrain or outside the viewport.
  • Kept the White Hole and its rays independently configurable.

⚡ End Performance

  • Added early angular rejection for the Black Hole and White Hole.
  • Expensive procedural-noise samples are now skipped outside their visible areas.
  • White Hole disk noise is only calculated where it contributes to the final image.
  • Terrain occlusion remains calculated in the vertex pass to protect performance.
  • Visual quality, animation, accretion glow and energy rays remain preserved.

🔥 New Nether Atmosphere

Available on Windows and Linux:

  • Added biome-aware fog colors and densities.
  • Added smooth 15-second transitions between Nether biomes.
  • Added the new Nether Biome Fog Strength control from 0% to 150%.
  • Rebalanced lava toward a warmer, natural orange glow.
  • Reduced excessive exposure around large lava lakes.
  • Enhanced Nether Portals with a cinematic purple-blue appearance.
  • Increased the portal’s nearby colored-light contribution.
  • Adapted Nether Storm intensity and color to each biome.
  • Added denser gray ash in Basalt Deltas.
  • Reduced storm intensity in Warped Forests and Soul Sand Valleys.

🍎 macOS Compatibility

  • Added a dedicated compatibility path for Apple’s OpenGL driver.
  • macOS temporarily uses the complete Nether rendering path from v1.3.7.
  • This prevents the native libGLProgrammability.dylib compiler crash.
  • The Nether remains stable and visually consistent on Mac.
  • New Nether effects remain available on Windows and Linux while macOS compatibility is improved gradually.

🛠️ Fixes and Stability

  • Removed unsafe Nether density calculations from global shader scope.
  • Restricted Nether-specific calculations to Nether programs.
  • Added platform-specific guards for Apple OpenGL.
  • Preserved Distant Horizons compatibility.
  • Prevented historical shader copies and unwanted files from entering releases.
  • Added protection against invalid settings, broken includes and unsafe defaults.

✅ Automated Validation

  • Validated 379 shader files.
  • Checked 723 shader includes.
  • Verified all 399 files in the downloadable package.
  • Validated JSON metadata and balanced GLSL delimiters.
  • Checked shader menus, sliders and default values.
  • Tested preprocessor structures and platform-specific compatibility paths.
  • Confirmed that no .DS_Store or unwanted ZIP files are included.

🌍 Compatibility

  • Minecraft Java Edition 1.8 through 26.2.
  • Iris Shaders.
  • Compatible OptiFine versions.
  • Distant Horizons support.
  • Windows, Linux and macOS.

The Overworld remains visually unchanged in this release, allowing v1.3.8 to focus entirely on improving the End, renewing the Nether and strengthening cross-platform stability. 🚀

Файлы

Lumina_Event_Horizon_v1.3.8.zip(494.63 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.3.8

Загрузчики

Iris
OptiFine

Версии игры

1.8–26.2

Загрузок

601

Дата публикации

17.08.2026

Загрузил

ID версии

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