
Hyperreal Shaders
Cinematic, physically based shaders: real wave physics and ripples, volumetric clouds, soft shadows, global illumination and labPBR support, with 170 settings.
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Cinematic, physically based shaders for Minecraft that keep the Minecraft look. Real water with waves and ripples, volumetric clouds, soft shadows, light bouncing between blocks, and a full camera system. All of it is tunable from a big in-game settings menu.
Water
- Physically based ocean waves: deep-water dispersion, waves that calm down in shallow water, and smooth crests
- Interactive water: ripples spread around you as you walk or swim, falling in makes a splash, and boats push a wake
- No water inside boats
- Refraction, depth-based color and clarity, caustics on the sea floor and screen-space reflections
- Shoreline foam, rain ripples and underwater light shafts
Sky & atmosphere
- Volumetric cumulus clouds with soft lighting and adjustable size, plus high cirrus
- Cloud shadows on the ground
- Physically based sky, sunsets with twilight colors, a realistic sun and moon, stars, the Milky Way, aurora and shooting stars
- Blue-shifted distance haze and god rays
- Animated End sky with a swirling void, and a dragon-fight mode
- Smoky fog and floating embers in the Nether
Lighting
- Soft shadows that are sharp at contact and get softer with distance, with colored shadows through stained glass and water
- Global illumination: sunlight and torchlight bounce between blocks
- SSAO, contact shadows, multi-bounce occlusion and subsurface glow through leaves and grass
- Warm, flickering torchlight, and lightning that lights up the world
Materials
- labPBR resource pack support: normal maps, 3D depth (POM) with self-shadowing, metals, emission, porosity
- Automatic PBR for vanilla textures: metals reflect in their own color, and polished stone and gems shine
- Rain makes the ground wet and forms puddles with ripples
- Footprints in soft ground fade after a few seconds
Camera & cinematic
- Depth of field with autofocus and bokeh, motion blur, TAA, auto exposure and thresholded bloom
- Anamorphic flares and lens flares
- Tone mappers: ACES, AgX, Filmic, Neutral and Reinhard
- Color grading presets, including a flat LOG profile for video editing
- Optional letterbox and clip effects
Settings & profiles
More than 150 options in organized menus, with Low, Medium, High, Ultra, Cinematic and Video profiles.
Requirements
- Iris (also works in clients that use Iris, such as Lunar Client). OptiFine is not supported.
- A dedicated GPU is recommended. The Ultra and Cinematic profiles target RTX 4070-class cards; use Medium or High on weaker GPUs.
Tips
- For the 3D block look, use a labPBR resource pack.
- The biggest FPS setting is Shadow Resolution: 4096 looks almost identical to 6144 and is much faster.
© All rights reserved. You may download and use this shader pack. Do not re-upload, redistribute or publish modified versions without permission.
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Опубликован:1 неделю назад
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