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Шейдеры/Hyperreal Shaders
Hyperreal Shaders

Hyperreal Shaders

Cinematic, physically based shaders: real wave physics and ripples, volumetric clouds, soft shadows, global illumination and labPBR support, with 170 settings.

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Cinematic, physically based shaders for Minecraft that keep the Minecraft look. Real water with waves and ripples, volumetric clouds, soft shadows, light bouncing between blocks, and a full camera system. All of it is tunable from a big in-game settings menu.

Water

  • Physically based ocean waves: deep-water dispersion, waves that calm down in shallow water, and smooth crests
  • Interactive water: ripples spread around you as you walk or swim, falling in makes a splash, and boats push a wake
  • No water inside boats
  • Refraction, depth-based color and clarity, caustics on the sea floor and screen-space reflections
  • Shoreline foam, rain ripples and underwater light shafts

Sky & atmosphere

  • Volumetric cumulus clouds with soft lighting and adjustable size, plus high cirrus
  • Cloud shadows on the ground
  • Physically based sky, sunsets with twilight colors, a realistic sun and moon, stars, the Milky Way, aurora and shooting stars
  • Blue-shifted distance haze and god rays
  • Animated End sky with a swirling void, and a dragon-fight mode
  • Smoky fog and floating embers in the Nether

Lighting

  • Soft shadows that are sharp at contact and get softer with distance, with colored shadows through stained glass and water
  • Global illumination: sunlight and torchlight bounce between blocks
  • SSAO, contact shadows, multi-bounce occlusion and subsurface glow through leaves and grass
  • Warm, flickering torchlight, and lightning that lights up the world

Materials

  • labPBR resource pack support: normal maps, 3D depth (POM) with self-shadowing, metals, emission, porosity
  • Automatic PBR for vanilla textures: metals reflect in their own color, and polished stone and gems shine
  • Rain makes the ground wet and forms puddles with ripples
  • Footprints in soft ground fade after a few seconds

Camera & cinematic

  • Depth of field with autofocus and bokeh, motion blur, TAA, auto exposure and thresholded bloom
  • Anamorphic flares and lens flares
  • Tone mappers: ACES, AgX, Filmic, Neutral and Reinhard
  • Color grading presets, including a flat LOG profile for video editing
  • Optional letterbox and clip effects

Settings & profiles

More than 150 options in organized menus, with Low, Medium, High, Ultra, Cinematic and Video profiles.

Requirements

  • Iris (also works in clients that use Iris, such as Lunar Client). OptiFine is not supported.
  • A dedicated GPU is recommended. The Ultra and Cinematic profiles target RTX 4070-class cards; use Medium or High on weaker GPUs.

Tips

  • For the 3D block look, use a labPBR resource pack.
  • The biggest FPS setting is Shadow Resolution: 4096 looks almost identical to 6144 and is much faster.

© All rights reserved. You may download and use this shader pack. Do not re-upload, redistribute or publish modified versions without permission.

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Minecraft: Java Edition

26.3.x

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