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Glint

Glint

Glint is a physically based shaderpack for Minecraft.

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Glint

!glint banner Glint is a physically based shaderpack for Minecraft.

Features

  • Volumetric fog, water, and clouds
  • Coloured lighting
  • Global illumination
  • Physically based camera
  • Voxy support
  • Full LabPBR support
  • Much more...

Compatibility

The following is required

  • OpenGL version 4.3 or greater
  • Iris version 1.10.5 or greater

OptiFine is not supported. MacOS is not supported. Oculus probably won't work.

Acknowledgements

I would like to thank...

  • Bob and Lipesto, for helping me make my code faster.
  • Andrew Hilmer, for his Shadertoy implementation of Sébastien Hillaire's ['A Scalable and Production Ready Sky and Atmosphere Rendering Technique'].(https://github.com/sebh/UnrealEngineSkyAtmosphere).
  • Cybereality for their SSVBIL implementation
  • Lura for his SMAA implementation
  • Belmu, for his reference SSR implementation.
  • Jake, for his cloud noise generator.
  • Luna5ama, for strepitus and general advice in implementing clouds.
  • Meckryl, for some help with rectilinear warped shadow maps.
  • Everyone else in ShaderLabs for their continued support and help.
  • Many more people, credited inline in code...

Часто задаваемые вопросы

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

Платформы

Поддерживаемые окружения

Клиент

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Опубликован:1 неделю назад
Обновлён:1 неделю назад
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