Found Footage 1.0.0
release27 февраля 2026 г.Found Footage Shader — Changelog
v1.0.0 — Initial Release
Released: 2026-02-27
First stable release. This version includes all core effects that transform Minecraft into a found footage horror aesthetic.
New Features
World Rendering
- Added
gbuffers_terrain,gbuffers_water,gbuffers_entities,gbuffers_hand,gbuffers_sky, andgbuffers_cloudspipelines. The world is now fully rendered inside the shader pack without fallback. - Integrated lightmap-based lighting.
Post-Processing — composite pass
- Desaturation + greenish/sickly color tone (VHS-style color grading).
- Strong oval vignette — edges are almost completely dark.
- Contrast crushing (shadow crush) for a dirty, low-quality camera feel.
Post-Processing — final pass
- Camera shake: Smooth noise-based organic camera movement, with independent X and Y axis frequencies.
- Analog line jitter: Random horizontal lines shift, with dynamically changing intensity.
- Chromatic aberration: R/G/B channels separate horizontally, becoming more pronounced toward screen edges.
- Film grain: 4× denser noise in dark areas — paranoia increases as light decreases.
- Scanlines: Subtle CRT effect.
- Tape dropout: Occasional white horizontal flash line simulating real VHS signal loss.
- Light flicker: Micro brightness fluctuations every frame.
HUD Overlays
RECindicator: Blinking red dot and REC label in the top-left corner, ~0.9 Hz frequency.- Timecode stamp: Live counter in
MM:SS:FFformat at the bottom-right corner in amber color. Handwritten 3×5 pixel bitmap font.
Technical Notes
#version 120— for broad OptiFine/Iris compatibility.oldHandLight = trueandvignette = falsesettings included inshaders.properties.- All effects are tied to the
frameTimeCounteruniform, ensuring consistent timing without looping artifacts. - No external dependencies — works with the vanilla texture pack.
Compatibility
| Platform | Status |
|---|---|
| OptiFine HD U G8+ | ✅ Supported |
| Iris 1.4+ | ✅ Supported |
| Sodium (standalone) | ❌ Not supported |
| Bedrock Edition | ❌ Not supported |
Known Issues
- The hand model (
gbuffers_hand) may be overly affected by the lightmap in some OptiFine versions, resulting in a visually darker appearance. - Water surface transparency is not fully processed;
gbuffers_watercurrently uses the same shader asterrain. - The timecode starts from
frameTimeCounter, meaning it begins counting when the world loads and does not follow the in-game time.
Found Footage Shader — v1.0.0
Совместимость
Создатели
Детали
Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 недели назад
Обновлён:2 недели назад

