Color Cone is a real-time color vision simulation shader designed to accurately reproduce how different types of color perception and color blindness affect visual output.
👁️ Supported Vision Modes
The shader includes simulation for:
- Normal Vision
- Deuteranopia (No Green Cone)
- Protanopia (No Red Cone)
- Tritanopia (No Blue Cone)
- Deuteranomaly (Weak Green Cone)
- Protanomaly (Weak Red Cone)
- Tritanomaly (Weak Blue Cone)
- Achromatopsia (No Cone Cells)
- Blue Cone Monochromacy
Each mode transforms the rendered image to reflect the perceptual characteristics of the selected vision type.
Red Green Blue - Test
Deuteranopia (No Green Cone)
!Deuteranopia
Protanopia (No Red Cone)
!Protanopia
Tritanopia (No Blue Cone)
!Tritanopia
Achromatopsia (No Cone Cells)
!Achromatopsia
⚙️ How It Works
- Applies cone response transformation matrices
- Adjusts RGB channel sensitivity per vision profile
- Simulates full dichromacy, anomalous trichromacy, and monochromacy
- Runs efficiently in real time
🎯 Use Cases
- Accessibility testing
- Inclusive game & UI design
- Educational visualization
- Visual research & experimentation
🚀 Key Features
- Single shader, multiple vision profiles
- Fast and lightweight implementation
- Easy integration into rendering pipelines
- Accurate perceptual approximation
Color Cone helps developers, designers, and researchers better understand how visuals are perceived across different types of color vision.
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Опубликован:3 месяца назад
Обновлён:3 месяца назад

