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Шейдеры/AuraLite Shaders
AuraLite Shaders

AuraLite Shaders

Легкий, но мощный шейдерпак для Майнкрафт на OpenGL 4.6. Объемные солнечные лучи, HDR-рендеринг, 3D облака, поддержка LabPBR, процедурная лава и экспериментальное физическое небо. Высокая производительность при отличной картинке. Совместимость с Iris, OptiFine, Oculus.

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Все версииAuraLite Shaders 1.1.1

AuraLite Shaders 1.1.1

Release10.07.2026

Список изменений

🛠️ What's New in v1.1.1 — Pipeline Correctness Fix

Version 1.1.1 is a focused bug-fix release for the v1.1.0 codebase. It keeps the visual design intact while fixing configuration and runtime issues found in the shader pipeline:

  • Moved HDR/TAA buffer directives to GLSL const directives so colortex0/1/2/7 formats and persistent TAA history are actually applied by Iris/OptiFine.
  • Replaced the custom SHADOW_RES/SHADOW_DISTANCE menu controls with real shadowMapResolution and shadowDistance pipeline constants.
  • Fixed Nether/End dimension fallback detection so a default dimension=0 cannot override biome/fog-based Nether/End detection.
  • Retuned shadow bias to a balanced value with extra water receiver bias: fixes low-sun Peter Panning while cleaning remaining Shadow Acne on water/ice surfaces.
  • Made underwater caustics and ground-mist sheets world-stable by using cameraPosition-corrected world coordinates.
  • Added performance-neutral height-aware pseudo-3D cloud noise: same ray steps/noise calls, but cloud density now changes through Y instead of looking like flat 2D sheets.
  • Added WET_REFLECTIONS to the menu and wired it into final-pass SSR wetness.
  • Added profile-scaled SKY_QUALITY, removed physical-sky hash-noise by switching to centred higher-sample raymarching, fixed SKY_STYLE grading so it affects only the base sky, restored readable sun/moon sizes in gradient sky, and corrected moonbow direction.
  • Fixed emissive-surface cloud lighting, added a safe fallback for unknown tagged translucent blocks, removed the empty translation submenu, made TAA default-off as a standard user toggle, and synced waving vegetation displacement in the shadow pass.
  • Forced vanilla Minecraft clouds off via clouds=false and added gbuffers_clouds discard shaders as a fallback, so AuraLite's procedural clouds do not overlap with default clouds.
  • Added gbuffers_weather to make vanilla rain/snow streaks less dense and more transparent by default.
  • Added explicit opaque entity/hand passes to prevent players, mobs and held items from appearing semi-transparent.

Файлы

AuraLite_ShaderPack.v1.1.1.zip(583.75 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.1

Загрузчики

Iris
OptiFine

Версии игры

1.16.5–26.2

Загрузок

1.3K

Дата публикации

10.07.2026

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ID версии

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