
AuraLite Shaders
Легкий, но мощный шейдерпак для Майнкрафт на OpenGL 4.6. Объемные солнечные лучи, HDR-рендеринг, 3D облака, поддержка LabPBR, процедурная лава и экспериментальное физическое небо. Высокая производительность при отличной картинке. Совместимость с Iris, OptiFine, Oculus.
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Список изменений
🛠️ What's New in v1.1.1 — Pipeline Correctness Fix
Version 1.1.1 is a focused bug-fix release for the v1.1.0 codebase. It keeps the visual design intact while fixing configuration and runtime issues found in the shader pipeline:
- Moved HDR/TAA buffer directives to GLSL const directives so
colortex0/1/2/7formats and persistent TAA history are actually applied by Iris/OptiFine. - Replaced the custom
SHADOW_RES/SHADOW_DISTANCEmenu controls with realshadowMapResolutionandshadowDistancepipeline constants. - Fixed Nether/End dimension fallback detection so a default
dimension=0cannot override biome/fog-based Nether/End detection. - Retuned shadow bias to a balanced value with extra water receiver bias: fixes low-sun Peter Panning while cleaning remaining Shadow Acne on water/ice surfaces.
- Made underwater caustics and ground-mist sheets world-stable by using
cameraPosition-corrected world coordinates. - Added performance-neutral height-aware pseudo-3D cloud noise: same ray steps/noise calls, but cloud density now changes through Y instead of looking like flat 2D sheets.
- Added
WET_REFLECTIONSto the menu and wired it into final-pass SSR wetness. - Added profile-scaled
SKY_QUALITY, removed physical-sky hash-noise by switching to centred higher-sample raymarching, fixedSKY_STYLEgrading so it affects only the base sky, restored readable sun/moon sizes in gradient sky, and corrected moonbow direction. - Fixed emissive-surface cloud lighting, added a safe fallback for unknown tagged translucent blocks, removed the empty translation submenu, made TAA default-off as a standard user toggle, and synced waving vegetation displacement in the shadow pass.
- Forced vanilla Minecraft clouds off via
clouds=falseand addedgbuffers_cloudsdiscard shaders as a fallback, so AuraLite's procedural clouds do not overlap with default clouds. - Added
gbuffers_weatherto make vanilla rain/snow streaks less dense and more transparent by default. - Added explicit opaque entity/hand passes to prevent players, mobs and held items from appearing semi-transparent.
Файлы
AuraLite_ShaderPack.v1.1.1.zip(583.75 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.1.1
Загрузчики
IrisOptiFine
Версии игры
1.16.5–26.2
Загрузок
1.3K
Дата публикации
10.07.2026
