
AuraLite Shaders
Lightweight, highly optimized OpenGL 4.6 shaders for Minecraft 1.20.1 featuring fly-through 3D volumetric clouds and LabPBR.
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🆕 What's New in v1.0.1 — Stability, HDR Bloom & Photographic Tone Mapping
Version 1.0.1 is a focused hotfix on top of v1.0.0 that addresses five edge-case rendering issues and introduces a new cinematic tone-mapping curve with lightweight HDR bloom.
🛠️ Bug Fixes
- TAA history acceptance threshold. Added
historySample.a < 0.99guard incomposite1.fshso uninitialised or stale history buffers (e.g. right after shader reload or resolution change) are rejected instead of causing ghosting. - Vibrancy math.
applyVibrancyinfinal.fshnow correctly handles negative saturation values — oversaturation works as intended rather than relying on undefined GLSLmixextrapolation followed by hard clamping. - SSR normal NaN guard. Added
length(N) > 0.5check beforetraceSSR()so invalid normals from edge pixels are silently skipped instead of producing black reflections. - SSR near-field trace precision. Minimum raymarch step lowered from
1.0to0.3view-space units, dramatically improving hit rate on close surfaces (ripples, shallow pools, wet stone). - Meteor moon-brightness curve.
gbuffers_skybasic.fshnow usescos²(phase × π/8)— identical togetMoonPhaseBrightness()incomposite.fsh— so moon washout is physically consistent.
🎨 Visual Enhancements
- HDR Bloom (v1.0.1). Cheap single-pass 3×3 neighbour blur for overbright pixels (luminance threshold 0.75). Naturally affects sun/moon disks, lava, portals, bright specular highlights, and torches — without smearing the entire scene or requiring extra render targets.
- Photographic (AgX-like) Tone Mapping (v1.0.1). A new
CONTRAST = 4option infinal.fshprovides a sigmoidal tone curve with natural highlight chromatic attenuation, soft toe, and lifted blacks — giving a cinematic, non-clipped look that keeps foliage saturation under control while handling extreme brightness gracefully. - EXTREME profile updated. Now uses
CONTRAST=4(Photographic/AgX-like) instead ofCONTRAST=3for cinematic highlight handling.
Файлы
AuraLite_ShaderPack.v1.0.1.zip(349.53 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.1
Загрузчики
IrisOptiFine
Версии игры
1.16.5–26.1.2
Загрузок
42
Дата публикации
03.06.2026
