
AuraLite Shaders
Lightweight, highly optimized OpenGL 4.6 shaders for Minecraft 1.20.1 featuring fly-through 3D volumetric clouds and LabPBR.
Оцените первым
1.1K
3
Список изменений
🆕 What's New in v1.0.0 — Meteor Showers & Finalized Reflection Pipeline
Version 1.0.0 builds on the volumetric aurora work from v0.3.0 and introduces the first v1.0.0 source snapshot in this repository. The update adds a physically-inspired meteor system to the night sky, finalizes the modern SSR path for reliable Iris compatibility, and refreshes the documentation so the project now correctly points to the shaders v1.0.0/ folder.
☄️ Physically-Based Meteors / Falling Stars
- True great-circle sky arcs. Meteors are rendered as moving arcs on the celestial sphere instead of flat 2D streaks, so showers converge toward a shared radiant like real meteor photography.
- Ablation-based brightness curve. Each meteor rises, peaks, and fades with a bell-shaped light curve inspired by atmospheric entry.
- Blackbody plasma colouring. Meteor heads are tinted with the same Kelvin-based colour pipeline used by AuraLite's sun/moon lighting, giving physically consistent warm-to-white fireball tones.
- Moonlight washout and weather attenuation. Faint meteors are suppressed by bright moon phases, rain, and daytime sky brightness, improving realism and avoiding visual clutter in poor visibility.
- Persistent trains on bright fireballs. The strongest events leave a short-lived glowing ionization trail, including a subtle green oxygen-style tint on the lingering train.
- Available in both Overworld and The End. Overworld meteors respect moonlight and atmosphere; End meteors render against the permanent night sky without moon washout.
🪞 Finalized v1.0.0 SSR / Water Reflection Path
colortex6fully removed from the reflection workflow. The older MRT export path was retired;final.fshnow reads normals directly fromcolortex2and roughness fromcolortex1, matching AuraLite's already-working PBR data path.- Depth-based water-surface detection. Water is identified by comparing
depthtex0anddepthtex1, making reflections robust on Iris paths where water G-buffer writes may be inconsistent. - More stable water normals. Reflection normals are reconstructed from neighbouring depth samples and then perturbed with coherent world-space ripple gradients, reducing faceting and torn reflections.
- Cleaner post-pass reliability. The reflection pipeline now lives entirely in the final post-processing pass, simplifying the frame graph and avoiding loader-specific MRT issues.
🎛️ New Sky Settings & Profile Integration
- New configurable options:
SHOOTING_STARS,SHOOTING_STARS_FREQUENCY, andSHOOTING_STARS_BRIGHTNESS. - Shooting stars are disabled on the lightest presets and enabled from MED upward through the normal profile system.
- English and Russian UI text was expanded for the new night-sky controls, while other language files continue to fall back safely.
Файлы
AuraLite_ShaderPack.v1.0.0.zip(347.67 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.0
Загрузчики
IrisOptiFine
Версии игры
1.16.5–26.1.2
Загрузок
69
Дата публикации
02.06.2026
