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Шейдеры/AuraLite Shaders
AuraLite Shaders

AuraLite Shaders

Lightweight, highly optimized OpenGL 4.6 shaders for Minecraft 1.20.1 featuring fly-through 3D volumetric clouds and LabPBR.

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Все версииAuraLite Shaders 1.0.3

AuraLite Shaders 1.0.3

Release06.06.2026

Список изменений

🆕 What's New in v1.0.3 — Anti-Aliasing & PBR Performance

Version 1.0.3 adds configurable spatial anti-aliasing (FXAA / SMAA) and a PBR render distance control that skips expensive Cook-Torrance specular calculations on distant terrain.

🖼️ Spatial Anti-Aliasing (FXAA / SMAA)

  • SPATIAL_AA_MODE — new toggle in the [Post-Processing] menu with 3 modes:
    • Off — no spatial AA (TAA-only or nothing).
    • FXAA — Fast Approximate AA. Sobel gradient-directed edge detection with conservative blend weights. Cheap and effective.
    • SMAA — Subpixel Morphological AA. Combines luminance Sobel gradient with depth discontinuity detection for superior edge detection on geometry where luma contrast is low. Slightly more expensive than FXAA.
  • Both modes operate in linear space before tone mapping and are conservative enough to avoid washing out the image (max blend weight 0.15–0.18, high edge thresholds).
  • Freely combinable with TAA (composite1 pass) for temporal + spatial smoothing.
  • Added to all 6 quality profiles: VERY_LOW=Off, LOW/MED=FXAA, HIGH/ULTRA/EXTREME=SMAA.

⚡ PBR Render Distance

  • PBR_DISTANCE — new setting in the [Lighting Settings] menu with 4 levels:
    • Near (16m) — PBR specular only on very close surfaces. Maximum GPU savings.
    • Standard (48m) — balanced distance. Default for LOW/MED profiles.
    • Far (128m) — extended range. Default for HIGH/ULTRA profiles.
    • Unlimited — no distance limit. EXTREME profile only.
  • Beyond the fade range, the entire Cook-Torrance BRDF block (GGX distribution, Smith geometry, Fresnel-Schlick) is completely skipped via early-out — no wasted ALU on sub-pixel specular.
  • Fade is smooth (smoothstep between start and end distance) to avoid visible pop-in.

🌐 Localization

  • Full English and Russian localization for both new settings (option names + value labels).
  • Other language files fall back to English labels.

🌿 Foliage Subsurface Scattering (also finalized in v1.0.3)

  • FOLIAGE_SSS — toggle in the [Foliage Settings] menu. Enables light bleeding through leaves and plants when looking toward the sun, plus a soft wrap term for the shaded side. Controlled per-profile (enabled from MED upward by default). Uses material ID tagging in gbuffers_terrain and a dedicated SSS pass in composite.fsh.
  • Added to all quality profiles (VERY_LOW → EXTREME) with the !FOLIAGE_SSS or FOLIAGE_SSS flag.
  • Full English + Russian localization strings added.

Файлы

AuraLite_ShaderPack.v1.0.3.zip(352.30 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.3

Загрузчики

Iris
OptiFine

Версии игры

1.16.5–26.1.2

Загрузок

143

Дата публикации

06.06.2026

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ID версии

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