
AuraLite Shaders
Lightweight, highly optimized OpenGL 4.6 shaders for Minecraft 1.20.1 featuring fly-through 3D volumetric clouds and LabPBR.
Оцените первым
1.1K
3
Список изменений
🆕 What's New in v1.0.3 — Anti-Aliasing & PBR Performance
Version 1.0.3 adds configurable spatial anti-aliasing (FXAA / SMAA) and a PBR render distance control that skips expensive Cook-Torrance specular calculations on distant terrain.
🖼️ Spatial Anti-Aliasing (FXAA / SMAA)
SPATIAL_AA_MODE— new toggle in the[Post-Processing]menu with 3 modes:- Off — no spatial AA (TAA-only or nothing).
- FXAA — Fast Approximate AA. Sobel gradient-directed edge detection with conservative blend weights. Cheap and effective.
- SMAA — Subpixel Morphological AA. Combines luminance Sobel gradient with depth discontinuity detection for superior edge detection on geometry where luma contrast is low. Slightly more expensive than FXAA.
- Both modes operate in linear space before tone mapping and are conservative enough to avoid washing out the image (max blend weight 0.15–0.18, high edge thresholds).
- Freely combinable with TAA (composite1 pass) for temporal + spatial smoothing.
- Added to all 6 quality profiles: VERY_LOW=Off, LOW/MED=FXAA, HIGH/ULTRA/EXTREME=SMAA.
⚡ PBR Render Distance
PBR_DISTANCE— new setting in the[Lighting Settings]menu with 4 levels:- Near (16m) — PBR specular only on very close surfaces. Maximum GPU savings.
- Standard (48m) — balanced distance. Default for LOW/MED profiles.
- Far (128m) — extended range. Default for HIGH/ULTRA profiles.
- Unlimited — no distance limit. EXTREME profile only.
- Beyond the fade range, the entire Cook-Torrance BRDF block (GGX distribution, Smith geometry, Fresnel-Schlick) is completely skipped via early-out — no wasted ALU on sub-pixel specular.
- Fade is smooth (
smoothstepbetween start and end distance) to avoid visible pop-in.
🌐 Localization
- Full English and Russian localization for both new settings (option names + value labels).
- Other language files fall back to English labels.
🌿 Foliage Subsurface Scattering (also finalized in v1.0.3)
FOLIAGE_SSS— toggle in the[Foliage Settings]menu. Enables light bleeding through leaves and plants when looking toward the sun, plus a soft wrap term for the shaded side. Controlled per-profile (enabled from MED upward by default). Uses material ID tagging ingbuffers_terrainand a dedicated SSS pass incomposite.fsh.- Added to all quality profiles (VERY_LOW → EXTREME) with the
!FOLIAGE_SSSorFOLIAGE_SSSflag. - Full English + Russian localization strings added.
Файлы
AuraLite_ShaderPack.v1.0.3.zip(352.30 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.3
Загрузчики
IrisOptiFine
Версии игры
1.16.5–26.1.2
Загрузок
143
Дата публикации
06.06.2026
