
203.6K
182
Список изменений
Highlight
- Reworked ReSTIR GI reuse and denoising to reduce fireflies, specular instability, and temporal artifacts
- Optimized the reuse texture pipeline to lower overhead while keeping clustered spatial reuse effective
New
- Added water wave frequency and speed settings
- Added a PowerShell
shadesmithrunner for configured local execution
Improvement
- Improved ReSTIR spatial reuse with quad-group / 8-sample grouping, tighter pass limits, and reuse-texture packing changes
- Improved specular GI stability with better temporal reprojection, pairwise MIS metadata handling, and specular-lobe-biased resampling
- Reduced blur and flicker in denoising, TAA, RTWSM, diffuse AO, water surfaces, and auto exposure behavior at low FPS
- Optimized shadow sampling and removed unnecessary work from specular reprojection and caustics filtering
- Updated shader/options/program generation scripts for the current pass layout and multi-properties workflow
Fix
- Fixed ReSTIR spatial reuse texture tiling and continue-trace discard issues
- Fixed specular reprojection failure noise and over-blurred smooth reflections in the denoiser
- Fixed the
SETTING_DENOISER_ACCUMswitch and the spatial-filter disabling setting - Fixed TAA edge-pixel out-of-bounds artifacts
- Fixed screen-space shadow acne on very flat surfaces
- Fixed indirect/program pass generation issues
Misc
- Merged GI edge classification with volumetrics depth layers
- Moved
ReprojectInfoout of GI common utilities and cleaned up related reuse / temporal code - Removed obsolete caustics filter, redundant surface-position specular reprojection, and unused GI helper paths
Файлы
Alpha Piscium v1.9.1-Beta1.zip(48.31 MiB)
ОсновнойМетаданные
Канал релиза
Beta
Номер версии
1.9.1-Beta1
Загрузчики
Iris
Версии игры
1.20.5–26.2
Загрузок
19.9K
Дата публикации
17.06.2026
