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Шейдеры/Alpha Piscium
Alpha Piscium

Alpha Piscium

High-quality realistic Minecraft shaderpack.

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Alpha Piscium v1.8.5

release6 апреля 2026 г.

Highlight

  • Major improvements to ReSTIR SSGI stability and quality

New

  • Readded RCRS anti firefly to GI denoiser pipeline
  • Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness
  • Added FXAA as TAA history missing fallback

Improvement

  • Combined sun and moon Sky-View LUT
  • Optimized colored shadow precondition check
  • Uses blue noises in ReSTIR for better noise distribution
  • Reduced denoiser history fix leaks
  • Improved shadow AABB calculation and cleanup
  • ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
  • Updated default accumulation settings for less lighting lags
  • Reduced GI reprojection false anti-stretching history kills
  • GI denoiser history fix skips first 3 LODs for fewer fireflies
  • Replaced bloom hard clipping with soft clipping
  • Switch TAA variance AABB history ratification from clamping to clipping
  • Optimized ReSTIR reuse passes
  • Water volume tweak
  • Use AABB clipping for fast history clamping
  • Use bilinear on fast history for free blurring and fewer noises
  • Use distance between probe pixel position and origin position as fade distance

Fix

  • Fixed atmosphere mie coefficient calculation for low turbidity value
  • Fixed DH water material detection
  • Fixed DH water shadow blending
  • Fixed random emissive from DH solid
  • Slightly mitigated shadow acne
  • Fixed SSS singularity bug in SRGB rendering working space
  • Removed denoiser stabilization pass to fix bleeding
  • Fixed GI grid pattern artifacts caused by bad reprojectInfo.curr2PrevScreenPos precision
  • Fixed TAA reset missing
  • Fixed emissive bug on 0 albedo material

Misc

  • Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
  • Cleaned up SSBO usage
  • Removed env probe setup clearing
  • Fixed make zip naming

huge_2026-04-02_20 55 01-lossy huge_2026-04-02_20 47 47-lossy huge_2026-03-29_01 55 59-lossy huge_2026-03-24_08 04 24-lossy

Alpha Piscium v1.8.5-Beta2

beta3 апреля 2026 г.

New

  • Added FXAA as TAA history missing fallback

Improvement

  • Replaced bloom hard clipping with soft clipping
  • Switch TAA variance AABB history ratification from clamping to clipping
  • Optimized ReSTIR reuse passes
  • Water volume tweak

Fix

  • Fixed SSS singularity bug in SRGB rendering working space
  • Removed denoiser stabilization pass to fix bleeding
  • Fixed RGBA16F atlas size

Alpha Piscium v1.8.5-Beta1

beta29 марта 2026 г.

Highlight

  • Major improvements to ReSTIR SSGI stability and quality

New

  • Readded RCRS anti firefly to GI denoiser pipeline
  • Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness

Improvement

  • Combined sun and moon Sky-View LUT
  • Optimized colored shadow precondition check
  • Uses blue noises in ReSTIR for better noise distribution
  • Reduced denoiser history fix leaks
  • Improved shadow AABB calculation and cleanup
  • ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
  • Updated default accumulation settings for less lighting lags
  • Reduced GI reprojection false anti-stretching history kills
  • GI denoiser history fix skips first 3 LODs for fewer fireflies

Fix

  • Fixed atmosphere mie coefficient calculation for low turbidity value
  • Fixed DH water material detection
  • Fixed DH water shadow blending
  • Fixed random emissive from DH solid
  • Slightly mitigated shadow acne

Misc

  • Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
  • Cleaned up SSBO usage

Alpha Piscium v1.8.4

release7 марта 2026 г.

Highlight

  • Added limited Built-in PBR support
  • Improved translucent rendering with double refraction

New

  • Added limited Built-in PBR support (Foliage SSS, Translucent, and Emissive)
  • Added double refraction for non-water translucents for more accurate light bending
  • Added more per-material translucent absorption settings

Improvement

  • Migrated TranslucentSST to the new SST implementation, greatly simplifying the code
  • Improved cloud spherical shell setup
  • Improved water scattering with new phase function based on Petzold data

Fix

  • Fixed translucent sky reflection error
  • Fixed DH (Distant Horizons) support
  • Fixed missing TAA clamp mix logic
  • Fixed cloud spherical shell setup
  • Fixed insanely bright emissive from end rod and charged lightning rod

Misc

  • Increased default PCSS sample count for better shadow softness

Alpha Piscium v1.8.3

release8 февраля 2026 г.

Highlight

  • Major performance optimizations on rasterization pass
  • Config profiles for different quality/performance tiers

New

  • Added config profiles for different quality/performance tiers
  • Added Assume NV GPU option for NVIDIA-specific optimizations
  • Separated SSS sample count from blocker search count for better control

Improvement

  • Optimized gbuffer pass viewZ attribute by computing from gl_FragCoord.w
  • Optimized terrain draw normal vertex attributes
  • Optimized shadow pass attributes
  • Optimized denoiser reproject register usage
  • Optimized denoiser stabilization pass occupancy
  • Removed some vertex attributes for passes that don't need them
  • Optimized SST register usage and ray sorting key layout
  • Optimized GI5 storing handle register usage
  • DenoiseBlur FP16 optimization
  • ReSTIR temporal reuse math simplification
  • Early return branching optimization
  • Updated TAA filter kernel for lower quality profile
  • Reduced TAA motion blur
  • Tone mapping tweak
  • Moved cloud clear from GIReproject to ShadowSample pass to balance VRAM loads
  • Moved fast history storing to history fix pass to balance VRAM loads
  • Emissive color curve now performed in input color space for better consistency
  • Removed spatial reuse feedback due to firefly artifacts

Fix

  • Fixed hit distance on disocclusion
  • Fixed backward analysis distance check
  • Fixed GBufferTranslucent material id reading
  • Fixed RTWSM forward analysis writing position
  • Fixed extra water tinting
  • Fixed history length diffusion killing disocclusion fix

Misc

  • Removed unused shadow specular output and associated references
  • Removed reservoir age reset

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:GPL-3.0-only
Опубликован:6 месяцев назад
Обновлён:1 неделю назад
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