
Alpha Piscium
High-quality realistic Minecraft shaderpack.
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Alpha Piscium v1.8.5
release6 апреля 2026 г.Highlight
- Major improvements to ReSTIR SSGI stability and quality
New
- Readded RCRS anti firefly to GI denoiser pipeline
- Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness
- Added FXAA as TAA history missing fallback
Improvement
- Combined sun and moon Sky-View LUT
- Optimized colored shadow precondition check
- Uses blue noises in ReSTIR for better noise distribution
- Reduced denoiser history fix leaks
- Improved shadow AABB calculation and cleanup
- ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
- Updated default accumulation settings for less lighting lags
- Reduced GI reprojection false anti-stretching history kills
- GI denoiser history fix skips first 3 LODs for fewer fireflies
- Replaced bloom hard clipping with soft clipping
- Switch TAA variance AABB history ratification from clamping to clipping
- Optimized ReSTIR reuse passes
- Water volume tweak
- Use AABB clipping for fast history clamping
- Use bilinear on fast history for free blurring and fewer noises
- Use distance between probe pixel position and origin position as fade distance
Fix
- Fixed atmosphere mie coefficient calculation for low turbidity value
- Fixed DH water material detection
- Fixed DH water shadow blending
- Fixed random emissive from DH solid
- Slightly mitigated shadow acne
- Fixed SSS singularity bug in SRGB rendering working space
- Removed denoiser stabilization pass to fix bleeding
- Fixed GI grid pattern artifacts caused by bad
reprojectInfo.curr2PrevScreenPosprecision - Fixed TAA reset missing
- Fixed emissive bug on 0 albedo material
Misc
- Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
- Cleaned up SSBO usage
- Removed env probe setup clearing
- Fixed make zip naming
Alpha Piscium v1.8.5-Beta2
beta3 апреля 2026 г.New
- Added FXAA as TAA history missing fallback
Improvement
- Replaced bloom hard clipping with soft clipping
- Switch TAA variance AABB history ratification from clamping to clipping
- Optimized ReSTIR reuse passes
- Water volume tweak
Fix
- Fixed SSS singularity bug in SRGB rendering working space
- Removed denoiser stabilization pass to fix bleeding
- Fixed RGBA16F atlas size
Alpha Piscium v1.8.5-Beta1
beta29 марта 2026 г.Highlight
- Major improvements to ReSTIR SSGI stability and quality
New
- Readded RCRS anti firefly to GI denoiser pipeline
- Added ReSTIR Temporal Reuse Limit setting for better user control on GI responsiveness
Improvement
- Combined sun and moon Sky-View LUT
- Optimized colored shadow precondition check
- Uses blue noises in ReSTIR for better noise distribution
- Reduced denoiser history fix leaks
- Improved shadow AABB calculation and cleanup
- ReSTIR uses full bilateral bilinear temporal resampling to improve stability and quality
- Updated default accumulation settings for less lighting lags
- Reduced GI reprojection false anti-stretching history kills
- GI denoiser history fix skips first 3 LODs for fewer fireflies
Fix
- Fixed atmosphere mie coefficient calculation for low turbidity value
- Fixed DH water material detection
- Fixed DH water shadow blending
- Fixed random emissive from DH solid
- Slightly mitigated shadow acne
Misc
- Migrated cloud ambient LUT to shadesmith tiles for optimized texture management
- Cleaned up SSBO usage
Alpha Piscium v1.8.4
release7 марта 2026 г.Highlight
- Added limited Built-in PBR support
- Improved translucent rendering with double refraction
New
- Added limited Built-in PBR support (Foliage SSS, Translucent, and Emissive)
- Added double refraction for non-water translucents for more accurate light bending
- Added more per-material translucent absorption settings
Improvement
- Migrated TranslucentSST to the new SST implementation, greatly simplifying the code
- Improved cloud spherical shell setup
- Improved water scattering with new phase function based on Petzold data
Fix
- Fixed translucent sky reflection error
- Fixed DH (Distant Horizons) support
- Fixed missing TAA clamp mix logic
- Fixed cloud spherical shell setup
- Fixed insanely bright emissive from end rod and charged lightning rod
Misc
- Increased default PCSS sample count for better shadow softness
Alpha Piscium v1.8.3
release8 февраля 2026 г.Highlight
- Major performance optimizations on rasterization pass
- Config profiles for different quality/performance tiers
New
- Added config profiles for different quality/performance tiers
- Added Assume NV GPU option for NVIDIA-specific optimizations
- Separated SSS sample count from blocker search count for better control
Improvement
- Optimized gbuffer pass viewZ attribute by computing from gl_FragCoord.w
- Optimized terrain draw normal vertex attributes
- Optimized shadow pass attributes
- Optimized denoiser reproject register usage
- Optimized denoiser stabilization pass occupancy
- Removed some vertex attributes for passes that don't need them
- Optimized SST register usage and ray sorting key layout
- Optimized GI5 storing handle register usage
- DenoiseBlur FP16 optimization
- ReSTIR temporal reuse math simplification
- Early return branching optimization
- Updated TAA filter kernel for lower quality profile
- Reduced TAA motion blur
- Tone mapping tweak
- Moved cloud clear from GIReproject to ShadowSample pass to balance VRAM loads
- Moved fast history storing to history fix pass to balance VRAM loads
- Emissive color curve now performed in input color space for better consistency
- Removed spatial reuse feedback due to firefly artifacts
Fix
- Fixed hit distance on disocclusion
- Fixed backward analysis distance check
- Fixed GBufferTranslucent material id reading
- Fixed RTWSM forward analysis writing position
- Fixed extra water tinting
- Fixed history length diffusion killing disocclusion fix
Misc
- Removed unused shadow specular output and associated references
- Removed reservoir age reset
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Лицензия:GPL-3.0-only
Опубликован:6 месяцев назад
Обновлён:1 неделю назад
