
Allium Shaders
Allium, a Complementary Unbound edit. Push creativity to it's limits.
Список изменений
Changes:
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Massive Lighting Changes
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Replaced Screen Spaced Raytracing into Pathtracing
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Performance increases from raytracing to allow us to do path tracing (this by no means that path tracing will perform better than raytracing. It just means that with the increased performance, we can do path tracing instead but its still impacts framerates more than raytracing
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Bounce calculations
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Performance increase to ray steps, allowing us to get more range in gi than we originally could without impacting our performance
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Denoiser improvements
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Improvements to ghosting and temporal stability for the denoiser
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Auto Exposure
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Some sky changes
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Shader Settings changes
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Fixes:
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Missing GetSky function for presets lower than High
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Inconsistent GI accumulation
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Ambient Occlusion and Sky Contribution inconsistencies
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Ghosting has been tuned down a slight bit. BUT NOT REMOVED!
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Global Illumination flickering when camera is panning around on older GPUs (tested on my GTX 1060 3gb card. if this issue persists on other gpus, please lmk in the github issues)
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Temporal issues with rough reflections
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Not being able to apply temporal filter to reflection when Indirect Lighting Setting is on a mode other than Screen Spaced Pathtracing
