Changes & Additions:
Fixes:
and more!
Additions:
Fixes:
Changes:
Massive Lighting Changes
Replaced Screen Spaced Raytracing into Pathtracing
Performance increases from raytracing to allow us to do path tracing (this by no means that path tracing will perform better than raytracing. It just means that with the increased performance, we can do path tracing instead but its still impacts framerates more than raytracing
Bounce calculations
Performance increase to ray steps, allowing us to get more range in gi than we originally could without impacting our performance
Denoiser improvements
Improvements to ghosting and temporal stability for the denoiser
Auto Exposure
Some sky changes
Shader Settings changes
Fixes:
Missing GetSky function for presets lower than High
Inconsistent GI accumulation
Ambient Occlusion and Sky Contribution inconsistencies
Ghosting has been tuned down a slight bit. BUT NOT REMOVED!
Global Illumination flickering when camera is panning around on older GPUs (tested on my GTX 1060 3gb card. if this issue persists on other gpus, please lmk in the github issues)
Temporal issues with rough reflections
Not being able to apply temporal filter to reflection when Indirect Lighting Setting is on a mode other than Screen Spaced Pathtracing
Changes:
Fixes:
Hotfix:
Tweaks:

Allium Shaders - шейдерпак для Minecraft на основе Complementary Unbound с упором на яркие цвета и производительность. Версия 2.0 получила полную переработку атмосферы и визуала.