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Шейдеры/Allium Shaders
Allium Shaders

Allium Shaders

Allium, a Complementary Unbound edit. Push creativity to it's limits.

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v2.1.2

release30 декабря 2025 г.

Changes & Additions:

  • Pathtracing quality and performance improvements
  • TAAU
  • New LUTs
  • LUT intensities
  • More tonemappers
  • Colorgrading settings
  • Performance settings
  • Resolution scalars
  • Cloud shadow performance improvement
  • Denoiser settings

Fixes:

  • Really bad ghosting
  • Blend weight fix
  • Rough reflections looking a little wierd
  • Distant horizons fog reflection

and more!

v2.1.1

release19 декабря 2025 г.

Additions:

  • Scalable Render Resolution in shader settings for Screen Space Path Tracing and Volumetric Clouds. For a minor performance increase
  • Added a blur for clouds to help with lower render resolutions - may look blurrier but also no more hard edge clouds. Helps to make them look a little softer

Fixes:

  • Auto exposure is now a bit stricter, with less flickering
  • Auto exposure going very dark to black when looking at highly emissive blocks
  • Harsh lightmaps when raining, too much for auto exposure to adapt to
  • Improved anti ghosting for path tracing temporal filtering

v2.1

release17 декабря 2025 г.

Changes:

  • Massive Lighting Changes

  • Replaced Screen Spaced Raytracing into Pathtracing

  • Performance increases from raytracing to allow us to do path tracing (this by no means that path tracing will perform better than raytracing. It just means that with the increased performance, we can do path tracing instead but its still impacts framerates more than raytracing

  • Bounce calculations

  • Performance increase to ray steps, allowing us to get more range in gi than we originally could without impacting our performance

  • Denoiser improvements

  • Improvements to ghosting and temporal stability for the denoiser

  • Auto Exposure

  • Some sky changes

  • Shader Settings changes

  • Fixes:

  • Missing GetSky function for presets lower than High

  • Inconsistent GI accumulation

  • Ambient Occlusion and Sky Contribution inconsistencies

  • Ghosting has been tuned down a slight bit. BUT NOT REMOVED!

  • Global Illumination flickering when camera is panning around on older GPUs (tested on my GTX 1060 3gb card. if this issue persists on other gpus, please lmk in the github issues)

  • Temporal issues with rough reflections

  • Not being able to apply temporal filter to reflection when Indirect Lighting Setting is on a mode other than Screen Spaced Pathtracing

v2.0.6

release24 ноября 2025 г.

Changes:

  • Cloud lighting has more depth and color during sunrise and sunset
  • Cloud shape has been tweaked
  • Global Illumination Denoiser Tweaks
  • Sky is a lot less pink and more blue and gold during sunrise and sunset.
  • Raytraced Ambient Occlusion is now written on a seperate texture so that it properly occludes the main color rather than just global illumination and it's sky contribution (fixes transparent ao and boosts its intensity)

Fixes:

  • Fixed NaNs on sky and temporal filtering
  • Fixed Nether and End Broken with Global Illumination turned on
  • Performance improvements
  • Denoiser tweaks
  • Fixed Ambient Occlusion intensity in shader settings

v2.0.5

release21 ноября 2025 г.

Hotfix:

  • Fixed reflections disappearing in higher shader setting presets
  • Fixed Ambient Occlusion accumulating sky color rather than darkening
  • Sky Contribution is now properly accumulating with rays

Tweaks:

  • Less cloud sky color blend for more clarity on clouds
  • Ambient Lighting changes to match sky contribution in RT
  • Color Balances

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x1.18.x1.17.x1.16.x1.15.x1.14.x1.13.x1.12.x1.11.x1.10.x1.9.x1.8.x

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Лицензия:LicenseRef-Complementary-License
Опубликован:10 месяцев назад
Обновлён:3 месяца назад
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