Scalable Render Resolution in shader settings for Screen Space Path Tracing and Volumetric Clouds. For a minor performance increase
Added a blur for clouds to help with lower render resolutions - may look blurrier but also no more hard edge clouds. Helps to make them look a little softer
Fixes:
Auto exposure is now a bit stricter, with less flickering
Auto exposure going very dark to black when looking at highly emissive blocks
Harsh lightmaps when raining, too much for auto exposure to adapt to
Improved anti ghosting for path tracing temporal filtering
Allium Shaders - шейдерпак для Minecraft на основе Complementary Unbound с упором на яркие цвета и производительность. Версия 2.0 получила полную переработку атмосферы и визуала.