Requirements for RP 1.1.2-beta.4
Minecraft 1.21.1 · Core 0.2.1-beta.2 · NeoForge first. The matching Fabric Core release is pending.
This pack is built on custom entity models (CEM). Without them it does nothing.
Entity Model Features 3.2.4+ · Entity Texture Features 7.1+ · iLike2MoveIt Core
asmMaths must be set to false — or install the companion mod, which does it for you.
Built to extend Fresh Animations, not replace it
Each mob is hand-rigged and added one at a time, and everything not covered yet keeps animating through FA. The roster grows with every release.
Mobs covered so far
| Mob | What you get |
|---|---|
| Villager | Adult and baby models, awake and sleeping variants, 7 biome outfits, 14 profession outfits, randomized skin tones, a woman variant layer, and name easter eggs |
| Iron Golem | Rebuilt geometry with a full walking cycle and idle pelvis sway |
| Wolf | Adult and pup, layered textures, sit and stand-up transitions with planted paws |
| Cat | Adult and kitten, 11 breed textures, lie-down transitions |
| Chicken | Hen, chick, rooster, plus warm and cold biome variants |
| Fox | Adult, red kit and arctic kit, with run, sit, sleep and stalk animation |
| Pig | Animated adult and baby models, selectable Tiny Takeover piglets, resting behavior with matching Core |
| Rabbit and ocelot | Adult and baby models, locomotion and selectable Tiny Takeover babies |
| Wandering trader | Dedicated model, movement, drinking and passenger poses |
| Turtle, frog and dolphin | Dedicated models and movement animations |
| Cow and mooshroom | Models and texture routing, with Core-backed cow breed identity |
| Sheep | Separate baby base and wool layers, sheared routing, Classic and Alternate adult presentations |
Load order matters
Top to bottom in the resource pack screen:
- iLike2MoveIt
- Fresh Animations Extensions (optional)
- Fresh Animations
If iLike2MoveIt is not above Fresh Animations, FA wins and you see none of this.
The Weskersons3DItems entry at the top of that screenshot is optional and not part of this pack. It gives villagers and foxes 3D held items instead of flat ones, but it needs the companion mod plus Modefite and Puzzle. Without those, leave it out — held items render in 2D, which is the expected fallback.
Gallery
| !Villagers | !Woman variant |
| Professions — 14 outfits, randomized per villager | Woman variant — a gender layer between biome and profession |
| !Biomes | !Up close |
| Biome outfits — 7 of them, plus randomized skin tones | Up close — the rig is built to be looked at |
| !Wolf | !Cat |
| Wolf — sit and stand-up with planted paws | Cat — lying down, not snapping into place |
The companion mod
The companion mod, iLike2MoveIt — Mod, unlocks what a resource pack cannot do alone: the villager's trade item following the animated hands, the fox's sleeping particles, the wolf reunion greeting, and the warm chicken and pig variants. It also handles the asmMaths setting for you.
Use matching Core for this release's selectors, layers and behavior. Install Core and VanillaBackport 1.1.7.10+ with its dependencies on both client and server for server-backed resting and persistent breeds.
FAQs
Frequently Asked Questions
The mobs are not animating — they just stand there.
Almost always one of three things, in this order:
asmMathsis on. EMF compiles each animation into a single method, and this pack's villager animation is large enough to blow past a hard limit in Java. When that happens the mob silently stops animating and nothing in the log tells you why. Two ways to fix it:- Install the companion mod, which sets it for you at load time, in memory, and never rewrites your config file. Nothing else to do.
- Or open
config/entity_model_features.json, set"asmMaths": false, and restart the game.
- Load order. iLike2MoveIt has to sit above Fresh Animations in the resource pack list. If it is below, FA wins and you see none of this.
- EMF or ETF missing. Both are required: EMF 3.2.4+ and ETF 7.1+.
Some mobs have blank eyes or the wrong texture.
Usually a conflict with another resource pack or mod. Confirm it by loading EMF, ETF, matching Core and VanillaBackport dependencies, Fresh Animations and this pack. If that looks right, add the rest back one at a time. If it still looks wrong, reset your EMF settings.
Is this a mod or a datapack?
Neither — it is a resource pack. It does need EMF and ETF, because it relies on custom entity models (CEM).
Can I use it with OptiFine instead of EMF/ETF?
Untested. The pack is built and verified against EMF and ETF; OptiFine has its own CEM implementation and behaves differently in places.
Do I need the companion mod?
Use Core 0.2.1-beta.2 with RP 1.1.2-beta.4 for its selectors, layers and behavior. Core also configures the animation compatibility setting.
Does it work with shaders?
Yes — every screenshot on this page uses one.
Can I use it on a server?
The resource pack runs on the client. Install matching Core and its VanillaBackport dependencies on the server for server-backed features; those features are disabled when server Core is absent.
Does it work on Fabric?
This release is published with Core 0.2.1-beta.2 for NeoForge first. Its matching Fabric Core release is pending.
When is the next update?
When the next mob is finished and verified on screen. No dates.
License
CC BY-NC-SA 4.0 — share it, adapt it, build on it, with attribution, non-commercially, and under the same licence.
Thanks
- Traben, for Entity Model Features and Entity Texture Features — none of this would be possible without them.
- lukidonu, for Villagers Refreshed.
- Fresh Animations, as a reference and a source of inspiration.

