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Ресурспаки/White Lightmap
White Lightmap

White Lightmap

Vanilla lightmap, but all block light is pure white instead of yellow/orange tinted (and optionally, greyscaled/pseudo beta skylight).

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!majestic text that said white lightmap

This resource pack modifies the core shader to make all block light sources(blocks, fluids, entities, etc) emit white tinted lighting. No more orange/yellow tint lighting ring! Light up your world with soft, serene and airy vibe!

Inspired by Beta's greyscale lighting, but without the actual greyscaling implementation, only small edit to force the white lighting on block light, everything else is completely untouched. (Unless you download "neutral skylight" variant)

"Moody" brightness setting recommended!

Including

  • "vanilla skylight" for your soulful, moonlit, blue night.

!vanilla skylight

  • "neutral skylight" for pseudo greyscaled/beta like lighting.

!Neutral Skylight

  • daytime skylight is (mostly) the same as vanilla in both version

Features

  • powered by core shader!!!
  • pure white lighting!!!
  • orange/yellow tint be gone!!!
  • sodium compatible!!! (because sodium doesn't override vanilla lightmap)
  • follow vanilla's brightness
  • beta-like lightning!??
  • NOT a faithful old lighting recreation!!!
  • absolutely no other graphical changes!!!

Documentation so i won't forget how i did it

• Modified sky light output a bit to prevent skylight color overriding on block light sources, preventing weird lightning artifacts when placed light sources outdoors at night.

• Ignored block tint calculations and force white color output.

Snippet of the modified part in lightmap.fsh: !Snippet of the modified part in lightmap.fsh

• "Neutral skylight" modifies a bit further by capping blue (responsible for the moonlit skylight) at red. Therefore producing a greyscale like skylight !Snippet of the neutral skylight code

• Comparing lightmap at night

!Lightmap debug box

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Minecraft: Java Edition

26.4.x26.3.x26.2.x26.1.x

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Опубликован:1 месяц назад
Обновлён:5 дней назад
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