
TheSalt's Text Effects
Add dynamic text animations to your Minecraft world!
TheSalt's Text Effects
Add dynamic text animations to your Minecraft world! This resource pack provides customizable text effects. Use with /title, /tellraw, and similar text components.
This resource pack is not compatible with other packs that use the
rendertype_textcore shader.
How It Works
Define color-to-effect mappings in _config.glsl. When text uses a matching RGB color, the configured effect is applied.
Preview
!23
Can I use this on my map/server?
Yes. It is fully permitted for use in your maps, servers, resource packs, modpacks and more, provided that you follow the guidelines of the License.
Available Effects
| Effect | Description |
|---|---|
apply_shake(speed, intensity) | Random shaking |
apply_wavy(speed, amplitude, xFrequency) | Wave animation |
apply_✨(speed) | ✨ color cycle |
apply_bouncy(speed, amplitude) | Bounce animation |
apply_blinking(speed) | Blink on/off |
apply_pulse(speed, size) | Grow/Shrink animation |
apply_spin(speed) | Rotation |
apply_sequential_spin(speed) | Sequential character spin |
apply_fade(speed) | Fade in/out |
apply_iterating(speed, space) | Sequential jump |
apply_glitch(speed, intensity) | Random displacement |
apply_scale(scale, offsetX, offsetY) | Scale text |
apply_offset(offsetX, offsetY) | Move text position |
apply_gradient(startColor, endColor, direction) | Static linear gradient |
apply_dynamic_gradient(start, end, dir, speed) | Animated moving gradient |
apply_lava(speed) | Flowing lava effect |
apply_color(color) | Override display color |
apply_aurora(c1, c2, c3, speed) | Flowing 3-color aurora |
apply_split(intensity, speed) | Animated horizontal split |
apply_outline(color, thickness) | Glyph outline (fragment) |
apply_hatch(color, speed, density) | Diagonal hatching (frag) |
apply_neon(color, intensity, speed) | Neon glow (fragment) |
apply_chromatic(intensity, speed) | Chromatic aberration frag |
apply_extrude(depth, layers) | 3D depth shadow (frag) |
apply_noise(intensity, speed) | Noise / static (fragment) |
apply_liquid(intensity, speed) | Liquid morph (fragment) |
apply_water(color, level, amp, speed) | Wavy water-fill animation |
Configuration
See CONFIGURATION.md for the configuration syntax, examples, and detailed function reference.
Special Thanks
좌우반전 코드를 제공해 주신 @베스트견과류 님에게 감사를 표합니다.
License
This code is under MIT License
This project was originally inspired by Text-Effects-by-Akis, with all shaders completely rewritten.
