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Trailer
Description
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"Makes Things more Vibrant, lore-accurate, and Artistically Consistent".
(The purpose of this pack is to make the game more asteticaly consistent and have the vibe of if minecraft updated but kept the same cartoonishly vibrent style it had in -ALPHA-).
This Resourcepack makes the grass and foliage colormap more vibrant to better match the very vibrant water and resemble the ALPHA & BETA Minecraft colors, kinda looks like the lego minecraft sets color palette too.
A lot of the item textures are more artistically consistent with Minecraft's art style, more square, and the textures match what they're supposed to represent better.
Some 3D items are now 2D sprites to be more consistent with the items that are already 2D.
All the food has animations when eaten, only works on 1.21.4+.
The UIs are reworked to all be unique a couple of them won't work without /OptiGUI Mod.
The effect icons are changed.
Many of the mob textures are changed either to be more lore accurate, consistent, or simply to look "better in my opinion, of course". Some have emissive textures that didn't before w/ETF&EMF Mods.
Furnace, Torch, XP Bottle, Eye of Ender, and Crying Obsidian are animated.
Cactuses "Cacti" have Arms, Dripstone, Mushrooms, & the Mace are 3D.
Leaf blocks are Dungeons style bushy.
There's some special clouds you might see every once in awhile.
All the blocks that canonically should glow are now emmisive w/Continuity Mod.
The Ominous blocks, items, and effects are retextured with white eyes to resemble HIM.
All the weapons, tools, and armor have unique textures & shapes from each other instead of all being the same just with different colors.
Gallery
What the pack actually looks like, Shot with the Story Mode Clouds RP and Some Mods.
!Forest !Birch Forest !Taiga !Dark Forest !Savana !Snowy Slopes !Desert !Plains !Dripstone Caves !Pale Garden !Deep Dark !Moon !Sun !Nether Wastes !Crimson Forest !Warped Forest !Bastion !Creeper Explosion !Mineshaft !Place !Ancient City !FarLands !Nether Portal !End Portal
CREDITS:
Vanilla tweaks: https://vanillatweaks.net/ for inspiring some of the textures and models.
Chillyuse: https://www.planetminecraft.com/member/chillyuse/ for heavly inspiring the netherrack block family textures.
Saplistic: https://www.planetminecraft.com/member/saplistic for inspiring the torch Animations.
Ewen Howell: https://ewanhowell.com/ for a lot of very useful tools that helped me very much in the making of this resourcepack, and just in general.
KargoDiaz: https://modrinth.com/user/KargoDiaz for inspiring the bright glowing stars.
Zozozrob: https://www.curseforge.com/members/zozozrob_zadrot for inspireing the end portal aura and some of the particle textures.
Compatible Mods
Full List Of Compatible Mods
/mod/sword-blocking-mechanics
/mod/trade-cycling
/mod/itemswapper
/mod/xaeros-world-map
/mod/xaeros-minimap
/mod/language-reload
"This Resourcepack is not affiliated with any of these Mods". Compatible, meaning this resourcepack has files within it that have my own textures and models that override and change things featured in these Mods to make them more Compatible and consistent with the style of this resourcepack, such as,
Friends&Foes| The Rascal Mob, The Wildfire Mob
Subtle Effects| The Water&Lava Splash Effects
Falling Leaves| Made the Spruce Leaf have its own texture "Just make sure the confier setting is above 0"
Cherished Worlds| Made the Star an unlit and lit Redstone torch
So things won't be inconsistent or out of place if you have these Mods installed and this resourcepack applied. You do [NOT] need any of these Mods for this resourcepack to work, but they are great Mods that I use often myself, that's why this resourcepack is compatible with them.
Recommended RPs
Resourcepacks I use along side this one.
Compatibility Add-ons
Recommended Mods
Mods that kinda should just be in the game "IMO"
!Dungeons and Taverns
/mod/dungeons-and-taverns
/mod/dungeons-and-taverns-stronghold-overhaul
/mod/dungeons-and-taverns-ancient-city-overhaul
/mod/dungeons-and-taverns-desert-temple-overhaul
/mod/dungeons-and-taverns-jungle-temple-overhaul
/mod/dungeons-and-taverns-ocean-monument-overhaul
/mod/dungeons-and-taverns-nether-fortress-overhaul
/mod/dungeons-and-taverns-end-castle-standalone
/mod/dungeons-and-taverns-pillager-outpost-overhaul
/mod/dungeons-and-taverns-woodland-mansion-replacement
/mod/dungeons-and-taverns-swamp-hut-overhaul
/mod/dungeons-and-taverns-mineshaft-overhaul
/mod/justenoughbook
/datapacks/blazeandcaves-advancements-pack
Satisfying Mods
Mods that overall make the experience of the game nicer in general.
/mod/a-good-place
/mod/villager-names-serilum
/mod/collapsible-gamerules
Useful Mods
Mods with useful features.
/mod/xaeros-world-map
/mod/locator_lodestones
/mod/controlling
/mod/litematica
Fun Mods
Mods that are simply just fun.
Essential Mods
Mods that are Essential for me at least I've never played without them
Dependencies
Pretty much all of the resourcepack works perfectly fine without them but a couple features like the emissive textures, sky colors, and a couple of the UI's won't work properly without these mods.
Seed:[478868574082066804]
XYZ: >5.06/71/298.54<