
Presence Footsteps: Escape From Tarkov
Minecraft not tactical enough?
Presence Footsteps default sounds aren't hitting the same anymore? Ever felt like vanilla Minecraft footsteps aren't realistic enough for your Tactical Realism Modpack™? Well get this.
I present to you...
Escape From Tarkov walk sounds
Now THAT's more like it.
Every sound is taken directly from Nikita's game, Escape From Tarkov if you still didn't understand that somehow. I do not own any of these sounds.
Also I haven't ever seen a public resource pack made for Presence Footsteps and decided to make my own.
Contents
· Most surface sounds ported: walking, sprinting, stopping, jumping and landing.
· Gear rattle with every footstep, different sounds for walking and running. It is also separated from the main surface sound and is randomized, so the steps will be less repetative. Plus you can remove the gear sound folder in the pack if you don't like it for some reason.
· I think I tweaked the settings correctly so, in theory, it should be compatible with any mod that adds blocks.
Known issues
Modded foliage like bushes and tall grasses that you can pass through doesn't get sounds automatically assigned to it. At least it's true with Nature's Spirit mod. I will most likely tweak some mods manually in future updates, or you can do it yourself by adding new blocks in blockmap.json. It'll require some knowledge though.
IMPORTANT!! If you plan to use the resource pack on 1.20.1, install 1.9.4 version of Presence Footsteps, otherwise blocks aren't getting right sounds assigned to them, idk why. For forge, use Sinytra Connector with the said version of Presence Footsteps, cuz the one made specifically for forge had the same issue for me. By the way it's really not my problem.