As of this update, this pack only supports 1.20 and above. It'll PROBABLY still work below that, but I'm not testing it. There are plans to release legacy packs that fully work with older versions, ETA TBA.
Additions
Added sounds for:
Using/unusing the Golden Dandelion.
Equipping a chest on a Llama, Donkey, and Mule.
Decorating a Llama.
Zombie infecting a Villager.
Starting the cure process of a Villager.
Eating sounds for the new baby mobs and cats.
Rowing a boat in water.
Axolotl, Dolphin, and Drowned swimming.
Throwing an egg, xp bottle, splash potion, lingering potion, snowball, and ender eye.
Attack sound for The Killer Bunny.
Snow Golem ambient, hurt, and death. Ambient completely lacks a vanilla subtitle key, so support has been added for the following language codes (translations may not be 100% accurate):
Adjustments
Adjusted the frequency of Nether biome ambient sounds so that the cave sounds in the table play less often.
Made an overlay for 1.21.6+ due to the trapdoor open/close subtitles being broken. It makes this change only but still needs the entire sounds.json due to how overlays work. I could've probably just made custom support for supported languages, but uh, too late.
Cave sounds will no longer display a subtitle.
Metadata
Restructured the sounds.json file to be alphabetical and sorted by root category.
Flavor text changed to "Are you the Nerevarine?"
Bumped pack max format to 84.0 for 26.1, and pack min format is 15 to display as compatible with 1.20/1.20.1.

Replaces as many sounds as possible with applicable sounds from TES III: Morrowind.