As of this update, this pack only supports 1.20 and above. It'll PROBABLY still work below that, but I'm not testing it. There are plans to release legacy packs that fully work with older versions, ETA TBA.
Additions
Added sounds for:
Using/unusing the Golden Dandelion.
Equipping a chest on a Llama, Donkey, and Mule.
Decorating a Llama.
Zombie infecting a Villager.
Starting the cure process of a Villager.
Eating sounds for the new baby mobs and cats.
Rowing a boat in water.
Axolotl, Dolphin, and Drowned swimming.
Throwing an egg, xp bottle, splash potion, lingering potion, snowball, and ender eye.
Attack sound for The Killer Bunny.
Snow Golem ambient, hurt, and death. Ambient completely lacks a vanilla subtitle key, so support has been added for the following language codes (translations may not be 100% accurate):
Adjustments
Adjusted the frequency of Nether biome ambient sounds so that the cave sounds in the table play less often.
Made an overlay for 1.21.6+ due to the trapdoor open/close subtitles being broken. It makes this change only but still needs the entire sounds.json due to how overlays work. I could've probably just made custom support for supported languages, but uh, too late.
Cave sounds will no longer display a subtitle.
Metadata
Restructured the sounds.json file to be alphabetical and sorted by root category.
Flavor text changed to "Are you the Nerevarine?"
Bumped pack max format to 84.0 for 26.1, and pack min format is 15 to display as compatible with 1.20/1.20.1.
Added sounds for when a player is swimming.
Added sounds for the Wandering Trader (male Imperial).
Additional sounds were added to Villagers.
Zombified Piglin sounds now apply to Piglins instead.
New set of Zombified Piglin sounds.
Should work with 26.1 snapshots.
The update for Mounts of Mayhem (1.21.11) is here! This is a HUGE update with a lot of additions. Please read the whole log if you feel so inclined.
Additions:
Sounds for the Vault:
Sounds for Chests:
Sounds for Nether/End Portals:
Sound for the Challenge Complete toast.
Sounds for End Flashes.
Sounds for various ambiences (vanilla sounds are retained):
Sounds for the Zombie Horse:
Sounds for the Nautilus, Baby, and Zautilus:
Sounds for Trident:
Sounds for Crossbow (everything but QC3 is time stretched, I couldn't think of anything else):
Sounds for Spear:
Sounds for the Camel Husk:
Sounds for the Camel:
Sounds for the Parched:
Additional sounds for mobs eating:
Sounds for equipping and removing horse armor and saddles
Adjustments:
Fixes:
Additions:
Sounds for the Copper Golem:
Sounds for the Iron Golem:
Sounds for equipping Copper Armor.
Adjustments:
Metadata:
Made the flavor text for the supported version range more distinct
The pack.mcmeta is up to date with the new format changes (pack_format is now 64 aka 1.21.8 and supported_formats minimum is now 15 aka 1.20, but it still retains all backwards-compatibility)

Replaces as many sounds as possible with applicable sounds from TES III: Morrowind.