
Macro Roughness
Hyper Detailed materials to enhance PBR roughness when observed from up close. Requires a shader that supports the feature
Hyper Detailed materials to enhance PBR roughness when looking at things up close. Works in tandem with other resource packs, or just over vanilla.
Requires a shader that supports the feature.
Shaders with support:
-Icarus
** support coming soon:**
-Simply Upscaled
-CTMPOMFIX
-any shader that wants to add support, ask me and I'll provide the current version of the code (but be warned it is subject to change)
If you want to make your own version, please do! There is a 'READ ME' file in the ResourcePack.zip that explains the format. The format is subject to change in future versions, depending on my experiences and your feedback.
The following video shows this Macro resource pack applied ON TOP OF other resource packs: Vanilla, AVPBR, and Patrix are shown in the video. They are linked in the video description. The Gallery on here is just this Macro Roughness Resource Pack.
