
F.M.R.P
This pack aim to bring the flair of Fresh Animations into the modded world.
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F.M.R.P 3.0.1
release1 апреля 2026 г.- Fixed guard hat layer not following on 1.21.11 and 26.1
- Added spear support for guards
F.M.R.P 3.0.0
release29 марта 2026 г.- Semos animation lib is now optional, models will have some more vanilla animations if not present
- See Semos animation lib 2.0.0 changelog for the changes in the code
- All models have been changed to use the arm attachement system rather than faking arms for the weapons positions. This makes FMRP 3.0 compatible with armor ressource packs, and should fix any slipping/clipping of weapons in the body/armor
- Fixed clipping in texture of guard using the layer system
- Changed the distribution of weapon through the models
- Adjusted some weapon positions
- Added support for my cosmetics and cape pack
- Facial elements are now a jpm part shared by many models
- Temporarily removed moobloom animations
- Removed support for Cabbage and Ravage mod.
Freshly Modded 2.0.3
release25 октября 2025 г.Woups, forgot to change armor too in 2.0.2... Fixed here!
Changed the models to reflect change from semos animation lib 1.1.0:
- Added common_variables.jpms to all the models
- Removed the sub folder "FMRP"
This has been poorly tested accross virtualy nothing. Open an issue if a model is broken (make sure to use the correct animation lib first tho!)
Incompatible with semos animation lib below 1.1.0!
Freshly Modded 2.0.2
release25 октября 2025 г.Changed the models to reflect change from semos animation lib 1.1.0:
- Added common_variables.jpms to all the models
- Removed the sub folder "FMRP"
This has been poorly tested accross virtualy nothing. Open an issue if a model is broken (make sure to use the correct animation lib first tho!)
Incompatible with semos animation lib below 1.1.0!
Freshly Modded 2.0.1
release20 сентября 2025 г.Now require: Semos Animations Lib
Also:
- Changed the dectection of aggressive state. Entities will now have a short cooldown before the put back there weapon in idle position
- Adjusted boat position of a few mobs in 1.21.1
- Removed an animation line in the guard_steve models, they are now correctly processed from the .jpms
- Added a .jpm file for the armor
- Adjusted bow positioning of Archer (Takes a Pillage)
- Removed the .jpms from this pack as they are now part of the animation dependency
*Not fully tested on every versions yet!
Совместимость
Minecraft: Java Edition
23w31a26.1.x1.21.x1.20.x1.19.x1.18.x1.17.x
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Лицензия:CC-BY-NC-SA-4.0
Опубликован:2 года назад
Обновлён:1 неделю назад
