
Enchantment Glint Normalization
Normalizes enchantment glint strength between normal, dyed, and trimmed items.
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Have you ever noticed that the enchantment glint effect shines stronger on dyed and trimmed items? This is a longstanding bug first reported in 2019 (https://mojira.dev/MC-166101) that has only gotten worse with the addition of trims and custom compound textures.
This resource pack normalizes the glint amount across normal, dyed, and trimmed items - though compound item models with more than three textures will still be brighter.
It also uses a series of pack overlays to make it so the same pack should work on every major version from 1.17 to 1.21.11.

Совместимость
Minecraft: Java Edition
24w46a1.21.x1.20.x1.19.x1.18.x1.17.x
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Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:2 месяца назад
