
Dynamic Boats (Default) [1.4.1]
release15 декабря 2025 г.Hotfix for missing variable in no sail boat variant
Dynamic Boats (Default) [1.4.0]
release15 декабря 2025 г.- Fixed large mast roll in some situations when entering/exiting the boat
- Fixed paddle position and pivot point discrepency
- Sail progress now continues from its partially opened state instead of reseting to closed before opening.
- Minor refactors
Dynamic Boats (Default) [1.3.0]
release14 декабря 2025 г.This is actually quite a big feature rich update, I wont go into to much technical detail.
-
Improved wave motion: Bobbing is now influenced by world position for more natural, consistent waves. This is quite a subtle change but effectively waves now move through world space and boats react to that rather then random wave motions per boat.
-
Smoother movement response: Updated velocity estimation to reduce jitter and improve consistency across varying FPS/frame times.
-
New paddling animation: Paddles now animate procedurally from your actual movement and turning, including water catch/drag effects. This was a headache that I wanted to do for a while. Previously paddles just hooked into vanilla paddle movement which meant limited control. With this change I now have full control and paddles react to how the boat is actually moving not just user inputs.
-
Better sail behavior: Sail ripples now fade out properly when the sail is retracted.
-
Sharper damage feedback: Hit reactions trigger more instantly and decay more cleanly.
Dynamic Boats (Default) [1.2.0]
release3 декабря 2025 г.- Tweaked boat colours to be more in line with vanilla wood colours
I do intend to rework the textures and fix some model UVs to better fit the vanilla style as this is scaled from a 32x32 unreleased pack.
Dynamic Boats (Default) [1.1.0]
release1 декабря 2025 г.Added no sail variant
- Rename a boat "no_sail"
