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Ресурспаки/Dev's Directional Movement Based Textures Template
Dev's Directional Movement Based Textures Template

Dev's Directional Movement Based Textures Template

A template resource pack used to make textures that change based on the players movement.

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🎮 Dev's Directional Movement Based Textures Template (Minecraft Resource Pack)

This is a template resource pack for Minecraft that allows item textures to dynamically change based on player key input — such as movement keys or sneaking.
It leverages Minecraft’s model predicate system (minecraft:condition and keybind_down) introduced in 1.20.5+ snapshots.


📁 Directory Structure
assets/
└── minecraft/
    ├── items/
    │   └── bucket.json                         <- Main model that loads conditionally
    ├── models/
    │   └── custom_item_models/
    │       └── bucket/
    │           ├── forwards.json
    │           ├── backwards.json
    │           ├── left.json
    │           ├── right.json
    │           ├── sprinting.json
    │           ├── sneaking.json
    │           └── still.json                 <- Sub-models per movement key
    └── textures/
        └── item/
            └── custom_item_textures/
                └── bucket/
                    ├── forwards.png
                    ├── backwards.png
                    ├── left.png
                    ├── right.png
                    ├── sprinting.png
                    ├── sneaking.png
                    └── still.png             <- Custom textures linked to sub-models
 

🛠 How It Works

  • The item/bucket.json model is the entry point, rename this to whatever item you want to edit.
  • It uses nested minecraft:condition logic to detect active keybinds like:
    • key.forward, key.back, key.left, key.right, and key.sneak.
  • Based on the key pressed, it loads a different model from custom_item_models/bucket/, which links to a texture in custom_item_textures/bucket/.
  • It can detect the sneak key, the sprint key and the directional keys.
  • The sneak texture overwrites all others then the sprint texture overwrites the rest followed up by the cardinal directions.

✏️ How to Customize

  1. Use a Different Item

    • Copy and rename bucket.json to another item path (e.g. carrot_on_a_stick.json).
    • Update paths inside the file to match your new model/texture folder.
  2. Add More Folders for Modular Support

    • Create new folders under custom_item_models/ for each item type (e.g., sword/, shield/).
    • Each folder can contain unique movement-based sub-models.
  3. Link Your Own Textures

    • Change the textures.layer0 property in each sub-model (left.json, right.json, etc.) to use your custom textures.
  4. Add More Conditions

    • Include additional states like key.use, key.jump, etc., by expanding the logic tree in the main .json.
  5. Use Misode's Item Generator


⚠️ Limitations

  • Experimental Feature:
    This uses features only available in Minecraft 1.20.5+.

  • Client-Side Only:
    It works based on local keybind inputs, not actual movement, velocity, or server-side conditions.

  • One Input at a Time:
    The system processes inputs sequentially, so combining multiple simultaneous key presses is complex without deep nesting.

  • Keybinds Only:
    Only supports detecting keys like:

    • key.forward, key.back, key.left, key.right, key.jump, key.sneaketc.
    • It does not detect mouse movement or other conditions.

✅ Great For

  • Tools that visually indicate player movement.
  • Gadgets or accessories with reactive visuals.
  • Animated HUD-style items (compass-like behavior, indicators, etc.).

📌 License

You may use this template freely. Attribution is required unless otherwise stated.


🔗 Links

  1. My other packs

  2. Donations <3


Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Клиент

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Лицензия:CC-BY-4.0
Опубликован:11 месяцев назад
Обновлён:11 месяцев назад
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