
Boss Bars Reforged
Freshly redesigned and more ambitious boss bar sprites!
Ever wished that the boss bars weren't just boring meters, but actually reflected the designs of the bosses they're for! Well I certainly did so I decided to completely overhall their designs!

These make use of language fonts and custom core shaders to achieve larger and much more intricate sprites. And while I had to sacrifice some readability in order to fit in some of those details I've done my best to keep things somewhat readable by adding a transparent layer on the Ender Dragon eye that lets the bar come through for example!
The pack is currently available from versions 1.21.11 to 1.20.2. However due to shader limitations, versions 1.20.5/1.20.6 as well as anything past 1.20.2 will not work.
The contents of this mini pack are from a greater project I'm working on called Rappenem's Reforge which aims to resprite the whole game in this style. So if you like the pixel art on display here consider checking it out and supporting me on Patreon for early access as well as bonus content!



⚠️Known issues⚠️
1/ An aspect of the lang files used to make these sprites actually replaces all instances of the "Wither", "Ender Dragon" and "Raid" text with the overlay sprites which can lead to the occasional odd visual.
2/ The raid bar had different stages including one that tells the player how many remaining illagers there are. This message contains a dash symbol that cannot be removed, so it will slightly offset the bar to the left.
3/ The raid bar is cut off slightly at the top, this is normal and intended.
4/ The bars don't stack together well, so if you're fighting the Wither while doing a raid for example it won't be the smoothest.



