Slightly edited the bows model to fix z-fighting when enchanted to coincide with the new version of enchantment outline x 3d tools.
This version adds both the bow and crossbow. With these final tools this marks the official release of this pack! Since Weskerson's 3D items has models for the mace and fishing rod I may not get around to making my own for a while.
!Player holding a 3D bow in a plains biome
!Player drawing a 3D bow in a plains biome
!Player holding an empty 3D crossbow in a plains biome
!Player holding an charged 3D crossbow in a plains biome
This versions adds the spear. Like everything else, it is subject to change.
!player holding 3D diamond spear on an island
!Player holding a 3D diamond spear extended on an island
This version fixes a few issues with the tridents model and its display without Hold My Items.
This version adds a remodel for the trident. The model isn't perfect yet so it will probably be tweaked in future updates.
Entity Models Features is required to make the thrown trident match the new model, but it is subtle enough that I would call it optional.
The axe model has also been changed, and it is a significant improvement from before.
All tools now have been given some extra detail with the colouring of their handles, and the gold, iron, copper and diamond colours have been adjusted to better match the worn armour.
!Old diamond axe model
!New axe model, with more detailed colouring on the stick
!New trident model with thicker handle and angled base
!New trident model being thrown
!New trident model embedded in the ground (Thrown model requires Entity Model Features)
*The trident may not work correctly without Hold My Items, I'll fix this as soon as I can.
These changes to the handle make the model less samey.
!Iron pickaxe model with new wooden handle texture
!Netherite shovel with new handle texture change

Giving more equipment the trident treatment!