The infection title and sound (“ZOMBIEE”, BedWars-style, and ding) are now fully customizable in config.yml (both title and subtitle).
Human zombies burn in direct sunlight (not just during the day): they take half a heart of damage and catch fire if exposed, unless they are wearing a helmet. Burn is triggered only by direct exposure, just like vanilla zombies.
Added a configurable infection reward system: every time a human zombie infects a human, the server can execute a custom command (can be enabled/disabled; by default gives the infector a diamond, but this can be changed in config.yml).
Turns Minecraft into a contagious zombie survival experience: quadruple zombie spawns, explosive beds, and players who become zombies after infection. Perfect for custom server SMP events and dangerous nights.