
ZombieSMP
Turns Minecraft into a contagious zombie survival experience: quadruple zombie spawns, explosive beds, and players who become zombies after infection. Perfect for custom server SMP events and dangerous nights.
ZombieSMP 1.0.2
release24 октября 2025 г.ZombieSMP 1.0.2 – What's new
- The infection title and sound (“ZOMBIEE”, BedWars-style, and ding) are now fully customizable in config.yml (both title and subtitle).
- Human zombies burn in direct sunlight (not just during the day): they take half a heart of damage and catch fire if exposed, unless they are wearing a helmet. Burn is triggered only by direct exposure, just like vanilla zombies.
- Added a configurable infection reward system: every time a human zombie infects a human, the server can execute a custom command (can be enabled/disabled; by default gives the infector a diamond, but this can be changed in config.yml).
ZombieSMP 1.0.1
release13 октября 2025 г.What’s New in 1.0.1:
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Zombie PvP Blocking: Infected players (anything with the "zombie" group) can no longer attack each other. This prevents zombie-on-zombie combat and preserves faction cooperation among the infected.
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Clearer Infection Feedback: When a player is infected, a distinct “ding” sound plays and a bold “ZOMBIEE” alert appears on screen in the BedWars style, making the transition unmistakable.
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Configurable Infection Hits: The number of hits required for a zombie (player or mob) to infect a player is now fully configurable in config.yml, allowing greater control and balancing for your server’s desired difficulty.
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Adjustable Slowness: Permanent slowness applied to infected players can now be set in config.yml (levels 1-3, as recommended), ensuring you can fine-tune the movement penalty.
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All Core Features Retained: Night zombies remain quadrupled, beds explode, infection persists through restarts with LuckPerms group swap and restoration, permanent slowness/milk immunity, commands, and placeholder tracking are all unchanged unless noted above.
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Configuration Improvements: All new and legacy options are centrally managed in one file, making your setup easier and more flexible than ever.
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ZombieSMP 1.0.1 keeps core mechanics rock-solid while giving administrators more control and players a clearer, fairer experience. Suitable for every 1.21.x Bukkit-based server that wants an immersive, balanced zombie outbreak challenge!
ZombieSMP 1.0.0
release29 сентября 2025 г.ZombieSMP requires LuckPerms for advanced group and permission management; this is essential to save and restore player roles during infections. PlaceholderAPI is recommended (but optional) to enable the %zombies% placeholder, allowing infection counts to be shown on scoreboards, tab lists, holograms, or chat. The plugin is built for Bukkit Servers 1.21.x, ensuring smooth performance and compatibility. Configuration is handled via a flexible config.yml, where you can customize messages, infection duration, commands, zombie spawn multipliers, and other mechanics to tailor gameplay to your server’s needs.
Features:
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Quadruple zombie spawn rate at night for heightened challenge.
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Beds explode when used, preventing safe sleep and intensifying survival tension.
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Players attacked by zombies or infected players during night get infected for a configurable duration with permanent slowness.
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Infection automatically saves the player’s current LuckPerms group and switches them to a custom “zombie” group.
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Infection spreads when infected players attack human players.
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Infected players cannot attack or be attacked by normal zombies
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Permanent slowness effect cannot be removed by drinking milk or other means.
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Staff commands to infect or cure players: /zombies add
, /zombies clear . -
Tracks and displays the number of times each player has been infected via %zombies% placeholder.
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Infection timer can be set to continue counting during offline periods or only while online.
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All messages, commands, and core settings are configurable in the plugin configuration file.
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Data persistence ensures infection states and counters endure server restarts.
