
ZombieSMP
Turns Minecraft into a contagious zombie survival experience: quadruple zombie spawns, explosive beds, and players who become zombies after infection. Perfect for custom server SMP events and dangerous nights.
Список изменений
ZombieSMP requires LuckPerms for advanced group and permission management; this is essential to save and restore player roles during infections. PlaceholderAPI is recommended (but optional) to enable the %zombies% placeholder, allowing infection counts to be shown on scoreboards, tab lists, holograms, or chat. The plugin is built for Bukkit Servers 1.21.x, ensuring smooth performance and compatibility. Configuration is handled via a flexible config.yml, where you can customize messages, infection duration, commands, zombie spawn multipliers, and other mechanics to tailor gameplay to your server’s needs.
Features:
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Quadruple zombie spawn rate at night for heightened challenge.
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Beds explode when used, preventing safe sleep and intensifying survival tension.
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Players attacked by zombies or infected players during night get infected for a configurable duration with permanent slowness.
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Infection automatically saves the player’s current LuckPerms group and switches them to a custom “zombie” group.
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Infection spreads when infected players attack human players.
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Infected players cannot attack or be attacked by normal zombies
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Permanent slowness effect cannot be removed by drinking milk or other means.
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Staff commands to infect or cure players: /zombies add
, /zombies clear . -
Tracks and displays the number of times each player has been infected via %zombies% placeholder.
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Infection timer can be set to continue counting during offline periods or only while online.
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All messages, commands, and core settings are configurable in the plugin configuration file.
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Data persistence ensures infection states and counters endure server restarts.
